You don't get it, though. It's not that I like ArmA and dislike Planetside 2. I don't even want Planetside 2 to be hyper realistic like ArmA...and the opinions I'm stating are opinions I see getting repeated and reiterated on the forums and reddit every day. Opinions that I've formed based on countless hours spent playing games of every genre, interfacing with their communities and watching companies succeed and fail based on various design decisions and the public outcry(both positive and negative) that results from those decisions. Yes, what I say is obviously my opinion...but it's a well-educated opinion. I also didn't say WoT was a simulator, I said it is an arcade game with the spirit of a simulator...which it literally is. It's also not pay-to-win, but you saying that did make me laugh so high-five for that. I can only say that your simplistic antagonism amuses me. So thanks for that. But anyways, all of that junk is wildly off-topic. Back to the original point of discussion: Aircraft and junk. Yeah, it's pretty weird how flares work in Planetside 2 right now. They're like explosions of burning chaff more than actual flares. It looks cool, though...so I guess there's that. I don't mind the lock-on times, so much but the range kills me. I don't know if it's just the annihilator or what, but being limited to a two hundred-ish meter lock-on range is painful. Rarely do pilots get so low to the ground long enough for me to lock on...and being so low to the ground, they can easily force my rocket into some terrain. How bothersome. I don't dislike your suggestion about the lock-on warning. It makes sense in my brainstuffs, but I feel like that's something that'd need a little testing to figure out how it actually affects gameplay before dumping that sort of change onto the live servers.