[Suggestion] 2nd Esamir Amp Station

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Rovertoo, Jun 7, 2014.

  1. Rovertoo

    I think it would be cool if the second, collapsed and seemingly abandoned amp station was put to use as the continents second amp station (perhaps to round out the 2 per that seems to be the standard?). I think that if it stayed run down, but the generators, the points, etc, were all housed in a large underground ice cavern, it would be a very fun place to fight.

    It wouldn't need to be a single large cave, but maybe a network of all sizes of tunnels and chambers that would allow for some intense non-biolab infantry fights and choke holds and still have a few access points for Sunderers and tanks. There could be many different entry points, from exposed surface towers, the lifts at the back of the Amp tower, or a myriad of various sizes of cave openings or skylights. I think that it would be a very nice breakup to the semi standard amp station fights we have now, as fun as they are.