22 Reasons to run Mineguard on your AMS

Discussion in 'PlanetSide 2 Gameplay Discussion' started by DaftMedic, Mar 4, 2013.

  1. Badname0192

    Tell me more stories on how your group can't defend your Sunderers, I am fascinated. If that one Engineer can manage to get by armed resistance and kill the very thing your sustained attack needs, then that's a pretty slippery eel now isn't it?

    I have killed many Sunderers as HA and as Engineer. The thing is, a lot of the time, they don't even have a gunner in a gunners seat let alone protection. Put some men there or just have two gunners and another support vehicle, = dead engineer and a way to fend off the HA with a dream.

    Add Mineguard 1, those two mines are not going to kill that unguarded Sunderer as fast. Higher levels = better self defense for an unmanned unguarded Sunderer.

    Also the Engineer is not able to insta kill the vehicle, he still needs to manage to get to the vehicle, have it guarded, = better chance that engineer will fail.

    It's a team based game, play as a team.
  2. Gamertech

    Magnetic triggers ffs... Just like most modern mines available today IRL... They detect a big hunk of metal over the top of them, they don't read a friendly IFF tag, and they blow up.
  3. Colt556

    I'm still waiting to hear what justification you can conjure up that DEMANDS multiple players sit by a sunderer instead of fight just in case one, lone, solo engineer runs by to one-shot kill the sundy.

    I have a better solution, a vastly superior idea. Since you think it's fair to demand several people camp the sundy in the name of defense. I think it's fair to demand several people be required to KILL the sunderer.

    You want to kill that giant, 450 resource behemoth? Sure. Grab a buddy or two and go at it. But you, yourself, can not kill it.

    After all, it's a team based game. Play as a team, right?
    • Up x 1
  4. Duff_Chimp

    Omg not another one of these guys. The mines in this game behave differently to the anti-tank you are accustomed to in the real world. ******* deal with it!
  5. Colt556

    Omg not another one of these guys. The mines in this game are unbalanced and give lone infantry an unfair advantage over vehicles. They need to be changed, they need to be balanced. ******* deal with it!
  6. Duff_Chimp

    If a team of men protecting something allow one man to get close enough to drop mines, then that team is bad or the sundy placement is bad or both. To quote BuzzCutPsycho 'bad, bad, bad, bad, baaaad!'
  7. Badname0192


    Yep play as a team. My goal is to take down that resource, their goal is to knock you off that point you're trying to cap. You fail @ defending that resource of yours either by not having mine guard or people guarding it. Well your stand alone passive spawn system is exploded by someone like myself, the lone sapper with the idea to bring pain to your territory grabbing plans. If you have people guarding it, I'll attempt to kill them usually, but that's not even half of it if the guns are manned. Hell just having one person on a basalisk can slow someone down enough to help one or two external defenders stop an Engineer.

    Situation permitted that Sunderer should last VS 1 Engineer.

    If you lose that bus, well, better luck with the next one, perhaps you've learned something hmm?
  8. Colt556

    However, by that logic. Shouldn't it require a team of men to assault the position ANYWAYS?

    You are making the argument that we are REQUIRED to post several players at our sunderer in order to defend it. Yet you are only required to send one lone engineer to blow it up if we don't. How's that fair? it's not. It's hypocritical as hell. If we REQUIRE a team, so should you. We need multiple players to defend it. You need multiple players to kill it. One engineer should -NEVER- be able to kill a sunderer in two seconds. Period. End of discussion. That is all there is to it. And if you argue otherwise you are simply defending a horribly broken mechanic because it benefits you. It should take a minimum of two players to destroy an ams. And it should take longer than two ******* seconds.

    As you said, it's a team game. BOTH SIDES should require teamwork.
  9. Jokkie

    No one wants to sit in a sunderer during the whole duration of a battle...its boring. But an engineer shouldn't be able to drop pod or jump out of their plane and blow up an AMS either. Right now, tank mines should not be nerfed as they are one of the few counters to these large armor zergs.
  10. Duff_Chimp

    Suicide bombers only need one person to inflict great numbers of casualties. Your argument is invalid.

    Besides I thought the whole point of this thread was mineguard. When maxed even one engineer with 5 mines can't kill you. People that can't defend their sunderer should just get mineguard.

    /thread
  11. Korimer

    I have no problem with how they blow up. Place it in a better spot. I see far to many sunderers shoved into enemy bases or against the wall. They are vulnerable and should be blown up. Park it back to where the enemy can't stand on a wall or a rock and drop AT mines on it. Make them run across a field with no cover to earn that kill. Plus there is typically about 6 more waiting to deploy. I don't run mineguard and don't mind when an LA or Engineer get the better of me. When I drive, I typically run AMS just in case I need to deploy but ammo for the tanks.
    • Up x 1
  12. Colt556

    Oh, I'm sorry. I thought we were discussing game balance and not real life. And Mineguard, as I said, shouldn't be MANDATORY. When certs become mandatory it undermines the entire system. Why even include other certs? Why not just give sundies max mineguard by default? I mean if it's absolutely required for them to be useful, why even bother with other certs? No, that's broken. Any weapon that renders all certs but one pointless is a broken weapon. Period. One lone engineer should NEVER be able to run up to a vehicle and insta-kill it. Nothing you say, no arguments, no excuses will ever justify this kind of gameplay. It is not, and never will be, balanced. It's broken. It needs to be fixed.

    P.S. Suicide bombers can't blow up tanks. It also requires actual suicide.

    And thus we must place our AMS' "better" because one lone engineer can insta-kill them. Sadly, the only locations that protect against engineers or LA's leave the AMS exposed to aircraft. It now gets podded to death or bombed by a Liberator. Hurray!

    Here's a tidbit of information you would do well to actually hold onto. There is no place in this game that protects a sundy from all threats. To guard against air leaves it vulnerable to one lone engineer. To guard against one lone engineer requires it be exposed to air. It is not fair to demand multiple players miss the entire battle to guard a sundy because one lone player can roll up and kill it in two seconds flat. That is a horribly broken game mechanic and the fact that you can't see that is sad. No, not just sad, it's downright depressing that people are so blind.
  13. Duff_Chimp

    Mineguard isn't a requirement, it is if you plan on not defending your AMS though.

    I think you have a real problem distinguishing game from real life. Your short term memory is only matched by your hypocrisy. Why do things in the game have to behave the same way as real life? They don't. So many things in this game don't relate to real world vehicles, weapons, physics. It's a game for goodness sake.

    I've blown up many sunderers in my time, but taking down an organised outfits sunderer is downright difficult. The whole one man argument is invalid, one man in a tank, one max, one aircraft, one sniper, even as one determined light assault can take out lots of people. Plus there are plenty of easier ways to kill your sundy. Engineer AV turret can take a sundy out in four hits, why don't you QQ about that too?
  14. Korimer

    You weren't complaining about aircraft, you were complaining about an engineer. So I told you how to help guard against that engineer. Here's a tidbit of information you would do well to actually hold onto. If your sundy was immune to engineers, aircraft and everything else in the game... then it would truly be broken. Its a Sundy if you were really losing that often that you always have a cooldown or not enough resources, maybe you should stop pulling them and just go at it on foot.
  15. ShureShot

    Oh look, another guy who wants to have ammo dispenser on his ams.

    When I want to use my sundy as a tactical spawn point (stationary), I equip mineguard. When I want to use it as an attack vehicle (hit and run), I equip my armor. When I want to resupply vehicles, I equip ammo dispenser.

    It's like complaining that ams is a standard through necessity. No, it's a useful feature.
    • Up x 1
  16. Adamar09

    Depending on the situation, I might try and finish it off with my flash's fury. That's pretty dicey.

    Coming back with 4 C4 usually does the trick otherwise. That isn't mines and can OHKO the sunderer.
  17. Kralous

    I doubt those saying "just one point of mineguard" have actually used it. Mineguard feels ******* useless (cept maybe fully certed) on sundies. 2 points in the bloody thing and still get blown up just as quick by mines.
  18. Colt556

    Nobody wants sundies to be immune to anything. Just something an engineer can't bunny hop next to and spend 2 seconds laying down mines to kill. Durability =/= immunity. I just don't see how you people can justify such a horribly broken mechanic. The only two options are either a mandatory mineguard, making the rest of the defense certs pointless. Or multiple players skipping out on the battle to deal with suicide bombers. Why is it fair that they should be forced into set playstyles? Why's it fair that they should be forced to work as a team? How about it requires more than one engineer to destroy a sunderer?
  19. Korimer

    It sounds to me like you are deploying too close. I know you want the free XP of spawns by being the closest Sundy but you are also the first target. position yourself back and use terrain. Make an engineer earn it by coming out of the base and covering the ground to the sundy. You have to make a choice and take the pros and cons. Adapting and playing to what is needed is the game. Being mad that you have to guard your sundy or put mineguard or park it away is like being mad that you are getting podded by a hovering plane when you refuse to pull AA. Either play in a group that fills the gaps you don't want to play or learn to adapt. Are you really losing that many sunderers?
    • Up x 1
  20. Colt556

    I'll correct you here. I have never even once pulled a sunderer since the launch of the game. I did not cert into AMS. I rarely even use sundy spawns.

    My problem is with the overall balance of the situation. It's a broken mechanic. See, unlike many people here I wont defend broken mechanics because they benefit me. Nor will I turn a blind eye because they do not involve me. Mines should NEVER be allowed to be placed next to a vehicle and just make them go boom. I don't care what excuses you people try to come up with, it's a broken game mechanic and bad for gameplay. It's unbalanced.

    No infantry class, period, should have the ability to one-shot kill a vehicle. ANY vehicle. Look at HA's, they're the designated anti-vehicle class. They have several different rocket launchers to choose from with faction specific ones coming out in a couple weeks. Yet none of these weapons can one-hit kill a tank or a sundy or anything. So why should LA's and engis get the ability to insta-kill a vehicle? They shouldn't. No infantry class should. Yeah, sure, they should be able to damage and destroy them. But not in one attack that takes 2 seconds.

    This isn't ******* Call of Duty, people. Vehicles need a place in this game and infantry should not one-hit kill ANY of them. Lightnings, MBTs, sunderers, ESFs, libs, galaxies. None of these vehicles should ever die to one attack. Ever. I go back to HAs, the official anti-vehicle class. At BEST they can kill an MBT with two rockets to the rear. This can take around 20 seconds to accomplish. A LA shouldn't be able to jump on top of a tank, throw down some C4, and instantly kill it before it can react.

    EVERY post you people make is just excuses to try and justify this. You are no better than Prowler drivers defending their broken HEAT turrets. You are no better than ESF pilots defending their rocket pods. You are no better than Vanu defending their magriders. You are defending a horribly broken and unbalanced mechanic solely because it benefits you. And because it benefits you, you refuse to acknowledge that it's broken.

    Well it is broken. No lone infantry should ever one-hit kill a vehicle. I should NEVER be forced to use one type of cert lest I be insta-killed. I should NEVER be forced to stand guard by a sunderer and miss the entire battle because one lone engineer might run up. MY playstyle should never be dictated because of an overpowered and broken weapon system.

    Mines should do significantly less damage and only be triggered by moving vehicles. They should never detonate under any other circumstance, ever. If a vehicle is stationary it should never trigger mines, ever. Two mines should never destroy any vehicle, ever. Mines should HAVE to work in actual pre-planned minefields in order to kill vehicles. ANYONE who disagrees with this is the same as all those players who came before, defending broken overpowered weapons because it gets them cheap kills.

    And I'll finish with this, since this is the type of community PS2 is. Check my profile (same name as my forum account). See how often I've died to mines. Check what I do most in this game. Unlike you people I have no bias, I just care about the overall balance of the game and am able to recognize when something is broken.
    • Up x 1