22 Reasons to run Mineguard on your AMS

Discussion in 'PlanetSide 2 Gameplay Discussion' started by DaftMedic, Mar 4, 2013.

  1. DaftMedic

    If you were on Connery yesterday, you probably were fighting at Rashnu. I took the 2 hours I spent defending and cut it down to about 5 minutes of what I thought was critical to the defense. It came to one thing, the lack of use of mineguards on deployed sunderers.

    So here are 22 reasons you should use a mine guard on your AMS.

    • Up x 4
  2. tigerchips

    Or... 22 reasons why there should always be two soldiers in the gunner seat guarding the Sunderer.
    • Up x 3
  3. DaftMedic

    Definitely a good idea, but manning the turrets with a mineguard would be best.
    • Up x 1
  4. DaftMedic

    I've heard a lot of talk that people dont think AT mines should detonate under moving vehicles, curious what you guys think about that.

    Also, for you engineers out there running tank mines, what tactics do you use to take out sunderers who do use mine guard?
  5. Phyr

    Come back with double C4 LA, but only because I don't have much into tank upgrades.
  6. Paincov3

    You said it best in your video: "there is one strategy....use mine guard"

    Once an upgrade becomes a standard through necessity, there should be a reevaluation of the defense or the attack. Otherwise, it just becomes a cert sink (maybe that was the intension all along).

    Lots of ways to fix this have been discussed, so I won't bring them up again.
    • Up x 3
  7. TheRanged

    I still haven't pickup up mine guard, but that's because I'm saving the certs for something bigger! Then again, it's the price of a gun scope, people that complain about AT mines are kinda silly.
  8. Zaik

    Use Mineguard: Engineer can't blow it with AT mines but HA with 2x C4 blows it up in <5 seconds
    Use Blockade Armor: HA can't blow your sunderer up before the duration of a conc grenade ends, but any engineer can drop two AT mines in ~1 second and destroy it

    Tbh I don't see the point. I have mineguard, but only because people don't leave C4 laying in the road to detonate. As soon as the pendulum swings the other way people will have to swap right back to Blockade.
  9. Badname0192

    Mine guards are cheap. Spend your 30 certs, or just don't bother with a Sunderer.
  10. Torok

    no, he had no mineguard

    [IMG]
    "nuff said
    • Up x 5
  11. Ryekir

    (I'm assuming that you actually mean that people don't think AT mines should detonate under stationary vehicles) I think that's stupid, because even if they didn't detonate under that deployed Sunderer, I can still throw a grenade or shoot the mines to make them blow up. Or have my buddy shoot a rocket at it.

    I'll drop all 3 of them, then run back and place 3 more if it's not being repaired. This is also where teamwork is necessary: you'll need to coordinate an assault with the rest of your squad to get several people with AT mines, C4, or rockets to do this at the same time.
  12. Sowahka

    I fail to understand why sundies just don't come with AMS and Mineguard. They should just remove all other options and only allow us to use those two utilities.
    • Up x 1
  13. vaxx

    So if those Sundys had mineguard, it would take 2 engis to blow up instead of 1?
  14. SgtSomeone

    Shouldn't be able to destroy a parked sundy with mines alone. That's what C4 is for. Mines should only be for defense.

    Even if there were gunners in a sundy, they couldn't stop an engi ATV'ing around the corner and dropping 2 quick mines, there's just no way.

    I'd be ok with this. It would mean that to mine a vehicle, either think ahead and place them before they get there, or use teamwork.
  15. Morpholine

    I wasn't at Rashnu yesterday.

    And that's like, a quarter of the Connery VS population, right there.

    On topic: I have no problem with C4 being used like this, but in its current state, all AT (and for that matter, AI) mines are right now is self-detonating c4. And that, I have a problem with.
    • Up x 2
  16. Sebyos

    Less than 200 certs for the whole thing I can't see why people don't use it. It's clearly the only option for an AMS that will stay vulnerable on one spot for a while.

    As far as damage mitigation goes you don't even need blockade. The agility Rival 3 gives you while driving is enough to easily dodge rockets or rocket pods and make it a pain for enemies to hit you with a tank or a Lib.
  17. Trinith

    http://wiki.planetside-universe.com/ps/Sunderer#Certifications

    All that video shows (to me) is how unbalanced that tactic is. There's 6 Defense Slot choices that can be taken for your sunderer, but because a single engineer can drop AT mines on your sundy in under 1 second and destroy it, all except mine guard becomes obsolete.

    When 6 choices are provided but only 1 is viable, that seems to indicate something is wrong.

    I'm all for requiring people to defend their sunderers; however, that video provides evidence that this simply isn't a viable counter. We see examples where the recorder drops in via pod and kills a sunderer. Drives in using a lightning. He even flys in using a lib, through AA, to destroy the sundy. Take note of how long it actually takes to deploy all three AT mines.

    So yes, MG is absolutely necessary right now for sunderers, but hopefully people can look at this and see it as evidence that this is exactly why a chance to the current state of this must occur.
    • Up x 6
  18. WalrusJones

    As long as people say that it is your sacred duty to equip mineguard, I will assume something needs to be done.
    • Up x 2
  19. Zaik

    Mineguard 1 takes three AT mines instead of two. You need to go to MG4 if you want to prevent one Engineer with max AT mines from being able to solo your sunderer.
  20. Von_Lipwig

    Mineguard is the only real option for an AMS. Some people don't catch on quick, but as long as mines work the way they do, Mineguard is the ONLY option. Because even with attentive defense detail, it is impossible to defend against this. If you hot-drop 5 ft away from an AMS and manage to lay your mines in less than a second, no one is going to be able to defend against that. If you fly in using a Liberator, you cannot be killed in the time it takes you to get to the AMS and blow it up with mines.

    Only mineguard is an option. Because defense will work against every other attack tactic. An HA trying to C4 the thing and then shoot a rocket into it can be defended against because it takes longer: approximately 2 seconds to put down the C4, and another to detonate, or one or two seconds to take out his launcher. It might not seem that much longer, but it's an eternity compared to AT mines.


    So yeah, I have mineguard fully certed. The other options aren't even worth a brief consideration.