21th century weapon

Discussion in 'Engineer' started by dreamstarnight1, Jun 23, 2014.

  1. Tyrant103

    If anything a weapon based on the alien design in Halo would be nice, not real life weapons though.
  2. FishMcCool

    They'd be either stupidly unrealistic (so why not stick to imaginary weapons instead?) or stupidly OP. PS2 weapons are a massive joke in terms of range and accuracy. Try telling an infantryman that he'll never hit anything past 80m, or a sniper that he'll only kill his target within 300m.
  3. Einharjar


    Just an FYI, some TR weapons are in fact, relics; with designs dating back over 200 years. You're idea has already been realized in a way but you've seemed to look past it.
    NC weapons are gritty utilitarian weapons that were either, stolen, modified or based on older designs as well.
    Vanu weapons are based on Vanu tech which has been there since long before mankind made it before Auraxis.

    All factions have weapons in PS2 are technically "old designs" with some being hundreds of years. Lore much?

    If you do want 1947 to 1980s weaponry, I'd suggest the Battle Field series post BF1942 or the non-WW2 themed Call of Duty titles.
    If you're still wanting the scale of PS2 though, I think Arma is your only option.

    Point is, there is literally no good reason for this. Seriously. There isn't one. "Old weapons" DO exist in the game; just in a more appropriate and creative manner.
    • Up x 2
  4. Goretzu


    You really don't want to be hit by a proper sling-shot, even though it is basically a pre-historic weapon. :eek:
    • Up x 2
  5. dreamstarnight1

    okay okay i get it. Maybe implementing modern era weapon in futuristic setting isnt the best idea. Give me a break , i am only 14 and i dont know much about guns in real life. I was only taking ideas from other games. It would be cool maybe i want to be a real soldier in the future though.
  6. CNR4806

    Just because it is implemented doesn't mean it is not ridiculous. And in my opinion it still is.

    Yes, I'm pretty sure that the innate damage resistance of the human body hasn't improved over all the millennia that has passed, but you'll be swiss cheese before you get in range against more-advanced ranged weapons because they outrange you by a massive margin, and you'll still be swiss cheese even if you do get in range unless you totally got the jump on them because they outgun you by a massive margin. PS2 infantry are also shielded, therefore slingshots are likely to have a pretty long TTK (and thus reaction time for the other guy).

    Rule of Cool is subjective. Blindly taking ideas from other games is stupid by default. And I think you already have a whole thread worth of replies telling you precisely why this is a bad idea so I'm not going to repeat everything.

    "Don't know much about guns in real life" is also a poor excuse in the *cough* 21st century with the advent of the Internet and more importantly, Google.

    Lastly I don't care if you're 4, 14, 41 or 144. A stupid idea is stupid.
  7. dreamstarnight1

    My idea not stupid. I could kick your *** in game
  8. CNR4806

    That would be teamkilling. Get an NC/VS alt.

    And in any case, murdering my in-game avatar 1000 times is still not going to prove your point.
  9. Rentago

    Gonna let you know, those guns are owned by people and are copyright material.

    they'd need to buy the license to use guns like you suggest, as simple and as recognizable as most are, of course they can just simply put the guns in the game and see if any manufacturer tries to sue them for a share of the profit or something. I think EA tried that, I don't know how well that went for them, because it was along the lines of "WELL WERE MARKETING THEIR GUNS FOR THEM, WHY DO WE HAVE TO PAY THEM TO MARKET THEIR GUNS?"

    but it all comes back to someone designed it and the design and name belongs to them.

    I'd prefer we go the route of perfect dark where we simply just invent new and interesting weapons with alternate fire and functions, rather than our lame current "futuristic" guns.
  10. FocusLight


    No.

    Just freaking NO.

    What I *DO* want however is the Punisher rifle for TR that was in PS1. It's basically a future F2000. So much want.
    • Up x 2
  11. Vikingo

    If Planetside 2 was a present day shooter with AKs, AR15s, MAG58s etc etc I would never have started playing it. The Sci-fi setting was what captured my intrest.

    I am strongly opposed to the idea of introducing the same weapons found in pretty much all other shooters on the market.
    • Up x 1
  12. DragonOps

    Well the Planetside 2 "crossbow", if you look at the design, is a handheld box-shaped machine that has a stock and sights. I doubt you can technically call it a "crossbow."
    • Up x 2
  13. Regpuppy


    Not to mention the bolt glows, so it's obviously some advanced form of design that either melts through the advanced composites our armor is made of or outright dumps on shield tech. :eek:
    • Up x 1
  14. Goretzu


    Ah, but in that context they'd be nanite powered sling-shots who knows what they'd be capable of doing, given the current power of nanite powered crossbows and knives! :eek: ("current" ones can reach distances of 477.10 m o_O )
  15. Konstantinn

    Realistic bullet velocities aside, they would have to be adjusted for sake of gameplay, many others mentioned it. From RP perspective you might be able to somewhat justify it with being on different planet with different gravity/pressure. The soldiers we play may have been genetically or otherwise augmented to survive and be able to breathe on Auraxis (similar principle to movie Avatar). There's obviously heavy use of cloning.

    How do you know that your 20th century AK isn't the ancestor of some TR weapons? Weapons evolve over time. Different alloys, less jamming (ever have a gun jam in planetside? IRL I haven't shot AK enough to jam it, but in my army days had plenty of jamming with M16, M4, and M249 all of which were my issued primary weapons for 2+ years each), better penetration vs current generation of armor (how do you know armor in PS2 timeframe isn't completely immune to your modern day 7.62 or 5.56 round?).

    Don't forget the manufacturing capacity and resource availability on an alien planet. What if minerals/chemicas used to make your regular gunpowder are scarce there? Ammo packs that engies drop are literally little ammo factories. It might be totally impractical to use bullets in the way we think of today. As in not enough oxygen to ignite? Try firing an AK on Moon or Mars (or underwater). Same principle. Perhaps weapons don't even use chemical propellant, some sort of magnetic rail principle instead? Think of a projectile with mass, tipped with some sort of destructive nanite, for propellant they use tiny battery-like energy packs attached to every single round. The weapon itself is simply a barrel that probably adds spin the the round, magnetic coil itself to launch the projectile, mechanism for ejecting used brass (used energy capsule), fail proof feeder mechanism, safeties, ergonomics, zero maintenance, and modularity for various attachments/scopes. Don't forget to make it feel like a rifle with which men have been fighting for the last thousand or more years.

    Kind of hard to explain flash without chemical reaction... but I'm sure there are ways.

    That would make today's weapons completely useless and inefficient.
  16. Wobulator

    I don't think you understand. An infantryman's armor and shields can withstand a tank shell. A modern weapon would be about as effective as a blade of grass.
  17. Pingonaut

    Twenty firth century technology is unmatched. (It's 21st, not 21th)
    • Up x 2
  18. Wobulator

    Railguns. PLASMA. LASERS. None of those come even close to working IRL.
    • Up x 1
  19. uhlan

    It is if you have a speech impediment...
    • Up x 1
  20. ironeddie

    This. It's not like there is a shortage of shooters with real world guns if thats your thing.
    • Up x 1