When this game came out, I bought a brand new rig and signed up for a 6 month subscription. I bought over 15000 in SC by leveraging some of the 3x promotions. Bottom line, I've spent a lot of money on this game for this game and my expectation is simple. Give me a game that is playable and one that evolves over time. Instead, I have a game that degrades in performance regardless of the money and time I spent buying and tweaking for performance. I'm tired of logging into a game in which the first big battle I walk into the FPS drops into single digits and I can't register XP for simple things like reviving. As a PS1 vet it's unfortunate, but the SOE makes the same mistakes in which poor development direction and discipline are once again issues that erode the confidence of their customers. So here is a very simple strategy to get you guys back on track ... 1. STABILIZE - fix bugs, and stabilize both the server side and client side of this game. Reduce unplanned outages and diminished performance/capacity. Once you have done this, establish baselines of performance and publish them for the community to see. 2. OPTIMIZE - set a goal of 60 FPS for all battles large and small for hardware minimum guidelines. Having 80 FPS in an empty base is useless to me. I pay to play for PS2 for it's large scale battles, not for the scenery. 3. IMPROVE - new and improved gameplay, environments, weapons, etc .. is always welcome. Bring on things that cost more SC. I'm happy to spend more on a game that I enjoy. In my opinion, SOE has a scatter shot approach to Optimize and Improve the game. Will we ever break the cycle of GU4 or GU6?! Or will SOE make the same mistakes over and over again? As a vet of PS1, I think I know the answer to this one already.