Is this just terrain distance, or will this adress the render distance of infantry (especially in crowded fights) as well? HMMMMMMMM?
Terrain. Render distance of infantry isn't a real problem. It in it's self is a dynamic scalar designed to allow players with lower end hardware to play the game in large battles. The further the dynamic minimum range, the less players you will have in the game.
Render distance of infantry isn't a real problem? http://funnyasduck.net/wp-content/uploads/2013/01/funny-star-trek-double-facepalm-picard-pics.jpg
I think he was misunderstood. It's a problem for us, but it's hard to work around and improve without forcing SOE to spend a lot on servers and without completely crippling lower end systems. It's something they want to improve, but I imagine it being an incredibly complex situation.
render distance is the reason our Phoenix feels shackled at the moment, if they change the way rending works in the optimization patch then maybe we can have a further range!
oh god! they were showing up at the top of the front page! not sure why and i didn't notice the dates i apologize for my dark sorcery!
There is no such thing as a plea of innocence in the eyes of a Terran Republic Commissar. A plea of innocence is guilty of wasting my time. Guilty.