This is what I meant, the timer should be ticking for a base to be considered contested. Once the capture timer is started no defenders should...
The constant hopping from one base to another by large numbers of players is killing strategic play in this game. A simple fix would be to make it...
I understand your logic but due to the COF bloom mechanic in this game sustained fire can get so bad you won't be hitting much if anything at...
If that's true then it's obvious that the Developer's responsible for balance are not taking the time to actually use the gun in a live server...
This is why if they insist on a spin up time the MCG MUST start spinning at 800 rpm and ramp up from there to at least match the Armistice at...
Its a Mini Chain Gun, and the empire specific special weapon. That being said it should be just as fast as the Armistice BUT also do more damage...
The rate of fire MUST be increased for the Mini Chain Gun to be effective in its supposed role as a cqc type weapon. It won't matter if the gun fires...
The TR Mini Chaingun should be the fastest firing infantry weapon in the game as an empire specific special weapon that follows it's factions traits....
I think your right. SOE see cert's and progression as a perk or side effect of playing the game where as the players themselves see it AS the...
Maintaining great "stats" while also taking and holding point's would seemingly distinguish you a lot more as a "great" player than simply...
As my title suggests I see a lot of confusion among other players while playing this game on all sides. It seems that 90% of people play PS2 as a...
The reason the TR dont get 167 and 200 dmg weapons is because the game was originaly designed around the faction specific traits. TR fastest ROF =...
TR should have the highest ROF in every class of weapon. NC should have the highest damage in every class of weapon. VS should have the most accuracy...
The Light Assault ABILITY is known as a jetpack, they currently dont have a "tool" like the other classes.
Yeah thats how it's supposed to work and it's how it worked before but now it seems way off. There never used to be a 1 second delay in a death...
Lately I have been running into this crap a lot, I'll shoot someone get the kill and XP notification but they continue to fire and or run around for...
That need's to change, Skyguard's need to be a ground COUNTER to air, not a deterrent.
Bumping this, thats pretty sad.....
This has nothing to do with monitor refresh rates or overclocking. I'm not overclocked and it happens to me occasionally. I play on "high"...
Dont get me wrong I like the game but I think 3 continents at release was a huge mistake. It doesnt take a rocket scientist to realize that in a game...
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