At least the Destiny DLC fiasco has made people more forgiving of anything that isn't Destiny for the next couple of days.
They seem to be real but they're not in real time, some of the bans being broadcast actually happened days ago. So I'm guessing it's a DB of...
I had fun with it yesterday. Took out some ESFs, a burning Lib, plenty of MAXs and even a burning Sunderer. It's absolute garbage against infantry in...
Which makes it useless for LA, obviously. Also I don't think it's a good idea to put the only counter to motion spotters behind a massive...
My guess is graphics quality picks the rendering pipeline that the game uses. Think of it like a factory with 4 different assembly lines that all...
I imagine somewhere at the DBG offices there's a giant 4ft by 6ft flow chart hanging on a wall just to figure out the final damage of each weapon.
I think they changed the anchor/unanchor time from 1s/2s to 2s/1s. So it only takes 1s to unanchor now, at least on PTS.
Nobody knows what the VS trait is anymore, it's different in every thread.
I think it's for doing sick drifts in the Lightning with the rival chassis.
You can't balance things based on nanite costs when you've got memberships, boosts and continent locks all reducing the cost of things.
You could always go full potato mode so smoke barely renders at all. And if your framerate is high enough you can climb some vertical walls by...
I'd change the movement penalty to 0.5x and possibly add a deactivation delay of ~1s. I think that's all it needs.
Redeploy is good, redeploying 96 people into a 24v24 is bad. I don't believe they'd have to get rid of redeploying completely to be able to fix that.
They're fixing the delay on the population cap for reinforcements needed spawns, so you won't be able to jam more than 50% pop into a hex through it...
I'm getting real sick of seeing HAs, medics, engineers and MAXs on roofs inside biolabs. LA are the only ones who should be allowed to dump on...
Various people have calculated it out, here's one example.
Not necessarily, because you need to pipe all that data over to the GPU and then wait for it to return. If you're only talking about a few...
Part of PhysX is designed to run on the CPU only, changing your driver settings won't have any impact on that. Things like collision checking or...
IIRC the gameplay physics run on CPU for both platforms. On-GPU PhysX was only ever used for the particle effects and they've been disabled for...
There are only 4 carbines in the game with 0.75 ADS, one per empire plus one NS. An HA with his overshield on using a 0.75 LMG will move and...
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