A couple of you have said the video capture stops this "stuttering" effect - but does it affect the overall FPS as well? Thanks for all this info -...
There are a couple of factors here and we've verified the cause (hint: you're all a little bit correct - discuss ;)) - so we're engineering and...
We've received a few different reports about this problem, and I'm currently looking into this issue.
FYI - We've received some reports on the camera guide failing and I'm looking at that issue right now. That's all for the moment.
I just want to point out that the hotfix was to address a significant problem with effects in crowds, but the reports of problem approaching bases...
That's correct - and why it's being tested by someone else today after I made the change last night.
Sorry, I try not to post too much when I'm tired - um ... "interesting" things might come from the keyboard. We're testing the client fix now, and...
I'm sorry to have been so quiet, but I wanted to make sure of some changes before posting any real information. I've found a significant cause and am...
Just a quick update - a problem has been found, and we'll be testing the fixes and updating when it's tested and ready.
I'm not a GM (I'm a coder) but it's a valid question so here's what I typically do to check after an update goes live. I spawn at the warpgate...
Just a quick update (while I wait for some of the performance recording stuff to process here) - it's a CPU load problem, and we're looking at the...
Thanks again for the feedback - please continue further comments in ......
I actually do this first thing after a patch, and today was pretty normal on my first test machine - I'm still going through the other machines....
Just a quick note that I'm watching this thread and also testing this (and other) bits.
Thanks for the feedback so far, we are definitely checking things out ... also, it would be helpful to consolidate into the following thread for...
Just a reminder - it's helpful when you have concerns about performance to include a couple of things about your particular system: CPU and speed...
Nope, It's only on the GPU. Back when I did Playstation 1 programming, we used some extra geometry and did some edge smearing but that was on a...
That is correct - it's roughly 2-3% (if you included the entire cost of the combined GPU operation).
I chatted briefly with the graphics folks to bring a few facts here: - The Anti-Aliasing we use is NOT FXAA. That is an option in the driver...
This thread has gone a bit off the original topic, but I'd like to point you folks reading here to another post I made in a different thread...
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