All depends on how reasonable they are. ;) Changing OS damage bonus vs. MAX is likely trivial. Similarly, changing MAX attributes to slightly...
Let's be clear: changing MAXes wouldn't improve the new/casual player experience. It would just change the mix of troops veterans ran. In the...
Emerald's unplayable tonight. 24ms ping (pretty typical) High-end rig, so pre-patch I got 80-100fps (some dips into 60 at the worst) Post-patch I'm...
A very accurate pilot who leads and lands all shots can be highly successful without RM. For a long time I enjoyed good success without RMing...
No, Player A has 50 skill because they use RM. Player B is identically skilled at everything except RM, so they have 40 skill. What you're...
Yeah, a flight/hover indicator is the right change. It doesn't make RM usage easier (like a reverse button would) but it provides a crisper...
I can't discuss this topic because you're unable to accept established definitions of terms ("A multiplayer game is deep if it is still...
No actually depth is specifically a measure of the amount of learning involved. Things become explicitly shallower if you take something that...
The easier a skill is to learn, the less it's actually a skill, and the less depth it provides. So the challenge of learning RM is why it's...
RM is a combat decision. Using it is skill. So your statement makes zero sense.
Even if we accepted that only position-related decisions are tactics (which isn't true), ambushing clearly has a very strong value in PS2. If...
None of what you're saying here is wrong, but what you said before is that projectile speed only increases tactical depth if a net advantage can...
Eh? The LPPA isn't that far behind. Personally I get 115 KPH with LPPA and 123 with Banshee (and my fun alt has 132 with the Airhammer...
You posted a description of subjective anecdotal experiences and called it objective evidence. I choose to believe you did so as a deliberate...
Why do you feel a net advantage makes something not add tactical depth? That should seem entirely wrong to you: you're suggesting that because...
VKPH for left arms (via Oracle, daily averages from Aug20-Nov21): 4.23 Raven 3.52 Falcon 3.44 Comet 3.28 Vortex 3.18 Fracture 2.62 Pounder So...
I heard last patch prevents vehicles from being run over by Flashes, and gives them weapons like Main Tank Cannons which can one-shot Flashes. I...
It's complete nonsense to claim that leaving sunderers alive is beneficial for your team. An attacking sunderer has to be in an incredibly bad...
My analysis isn't that isolated though. "Infantry play" and "air play" are broad categories. And it wouldn't be automatically bad if it was...
If you thought the comparison was the point, you haven't been following along. The point was that killing the sunderer is the farm and that...
Separate names with a comma.