There seems to be more attention than at the times of SOE, but this issue had been brought up since beta 3 years ago.
I wish to be able to fly the way I'm used to from other games: https://forums.daybreakgames.com/ps2/index.php?threads/rebind-yaw-to-mouse_x.197539/
Jackhammer has absolutely no reason to exist! It is outperformed by other shotguns in any thinkable cofiguration & situation. I tested it against...
Secondary weapon stations are also very simplistic & boring, just compare modern RCWS with PS2 "Gun on the Stick" [IMG] [IMG]
I would prefer something like Supcom: [media]
Real MBTs have co-ax MGs to defend against infantry. The way SOE designed vehicles is simply wrong. Except ESF pilot, all vehicle stations in game...
Reviving this with hopes for a new company doing something with what SOE fu****d up. This is badly needed feature. Just put it into InputProfile.xml...
Does everyone get that blueish camo for free? At least u have a choice. Back in beta devs said that cash shop camos will not affect gameplay....
Some sort of factionwide stop the zerg missions with high rewards would help. And get a rid of this instant (zerg) redeploy.
It wold take a turret slot, it could be build where turret can. Snderer can't be placed inside or on roofs, sunderer also cost resources.
Many bases in PS2 resemble prison rather than a fort. Walled "islands" where defender can't shoot ot & attacker can't shoot in. Everyone just camp...
There are coaxials in BF3/4 & they are fine. It's just PS2 comunity suffering chronic fear of new things.
That is a huge difference tough, I seriously doubt it is more than WT ~ 40k in peaks
I made comparison with BF4 & it is more that suitable for using mouse_X on yaw. Link in my sig, it should be on the last post.
If they were structured & moderater like http://forum.warthunder.com/ there would be much more ppl than on some stupid reddit.
Because of terrible structure that is, literaly a single section for everything but a class discussion. Using 3rd party webs as primary resource...
I would rather fix current deployables, so they can be placed on slope & closer to other objects. Scalable tripods would be also a nice addition.
Well, u could get experience for someone using your teleporter. Like u do for sunderer spawn.
Just look how crowded this new super section is! I'm on 3rd page & still see "today" next to last message. This is unmoderable & totaly useless for...
The cooldown is to prevent using it as a "free sunderer ", porting zerg from nearby base. It could be certable to mch lower times.
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