Thanks for the bump, but I've already explained why pushing grenades/pads/deployables wouldn't work in a previous post:
Haven't seen that many people actually say that population imbalance is the only problem; if that were the case, we'd be seeing a lot more "VS is too...
This would be a very useful utility weapon, especially for platoons and outfits; I like it. I don't think you realize this, but jump pads work by...
In that case, the minimum specs for PlanetSide 2 should have had an Intel Core 2 Duo E4600 and 3GB RAM, since I've been able to successfully start...
#1 could be interesting, but I don't know if the client can actively detect whether or not it's daytime (sure, you get a graphical change, but I...
Guess you didn't read the original post. My goal was to gather suggestions for interesting stuff that could be implemented within a day or two, not...
Not well, sure, but it should still be playable. If games aren't playable at minimum specs, what's the point of posting minimum specs in the first...
I'm running Win7 64-bit, too, hence why the game doesn't crash for me, though the lagspikes occasionally frustrate me to the point of quitting. The...
In its current state, PlanetSide 2 is almost unplayable at the minimum required settings (even during small battles), and I have found the main...
Not really an "interesting weapon" per say, since lever-action guns function like semi-auto weapons from a gameplay standpoint. Turning every...
For the purposes of the game, the Phoenix acts as a vehicle; when you fire it, you spawn a vehicle and become its pilot, kind of like how the Recon...
Kind of off topic, but I think TR has the better carbines, mainly because they have more 0.75x ADS movement stuff, which is incredibly useful in...
Obvious troll is obvious. That said, ZOE Scythes zooming around at light speed would be hilarious, not to mention all the kamikaze Shield Reavers.
I still don't think this would be possible with current systems, seeing as hit detection for projectiles (game not only detects if you hit a...
Take a look at Sirisian graphs if you're interested, but I doubt you'll "have your time" like TR has for the past 2 months. Even when NC had the...
Fair point, though a recon darting infiltrator is much harder to hunt down than a Liberator or Galaxy flying overhead, not to mention they can...
All weapon classes in PlanetSide 2 have quite a bit of diversity: even if there are some within each class that are on average more effective than...
In most cases, you are correct: nowadays, OpenGL and DirectX offer very similar functionality. However, there are some niche DirectX features that...
They take too long to balance for the designers to start putting them in now; if they had started putting them in before release, people wouldn't be...
Thread's dying down a bit, so I'll add one that I'm surprised nobody has suggested yet: a recon dart turret for Galaxies/Liberators with a huge scan...
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