Reducing the range on tanks makes the Sunderer the Alpha predator in the ground game. This is just stupid. Tanks need to actually be tanky and be...
Anyone can be on the panel, there is no requirement for being particularly high battle-rank. The only reason why you see tons of people who are...
It's funny how people always want Liberators to have an escort to survive against ESFs but they never want ESFs to have a wingman to take down...
I think one way to make the air game more accessible would be to include genuine backwards flight. All of the aircraft in the game have engines that...
And this is why everyone who complains about tank spam is wrong.
Hello, Aetrion here, let me elaborate a bit on the process we go through when we put together a panel. I agree that in the ideal scenario a...
The fact that you guys are making Engagement Radar a slotable item is indicative of one of the most prevalent problems in PS2. It is simply assumed...
Oh hey 96% bug, haven't seen you in a while! How have you been man? How are your kids? Nice, let's get some coffee sometimes and catch up... no,...
Striker takes a dash more skill to do twice the damage. I'd say for competent players that's a good deal.
Anchor mode needed to be adjusted a bit, if you're ever on the receiving end of it you realize that it's just utterly absurd how much damage they can...
One thing that really stuck out to me testing the new Amp station was also just how terrible the fact that you still can't get XP sharing is for...
Yea, it seems like the answer to everything is just "more walls" at this point, and that kind of takes away from what makes Planetside 2 interesting...
Played for about 90 minutes in the new amp station today, made some observations about things that could be improved. 1. The "no vehicle zones" are...
The reverse maneuver doesn't need to be removed, if anything it should be made easier to do. The issue with ESFs is the controls and lack of...
An AA equipped MBT is severely handicapped against other tanks and infantry though. ESFs with strong ground attack capabilities aren't significantly...
Realism is kind of meaningless in a game where people have energy shields and hovertanks. Just about anything in Planetside 2 can be justified...
A buff to the Liberator's back gun and a slight nerf to the Liberators belly gun damage against aircraft would go a long way to making them more...
I don't even think all those steps are necessary. Just make the Walker the best weapon for fending off ESFs and you don't need to change the...
If the sky is sufficiently empty a good Liberator pilot will also simply follow you, and you'll quickly realize that there just isn't enough...
As of right now ESFs can absolutely chew through any Liberator that doesn't have a damn good gunner on board. Personally I think an ESF vs...
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