I'd honestly just prefer automated detection. If your velocity exceeds more than what can happen in-game more than, say, three times within a 10...
Doubt this will happen but I've thought for a while that if pops drop low enough it should start a new alert type where it selects a random base (or...
I can definitely see why being stuck on Connery would make it worse, I know as it gets later at night and the Emerald pop drops I tend to just...
This behavior also happens if the terminal is accessible. Cortium levels don't really effect it. I usually just end up filling the module slots...
They are 500 meter ranges last I checked. The 175m range you reference is a minimum range, inside of which it is too close to shoot.
12 players with 4 expensive vehicles vs two players with a base and a sundy? Pretty much should go down that way. One thing you could do is put a...
I would love this, where instead of killing hardpoints to kill it, doing so immobilizes it and allows you to put spawns on it (or to spawn to it) and...
Is the NEST the rocket shotgun?
Yep pretty much, though the chaingun still melts people and has great pie slicing abilities when working a doorway. It's ability to sustain withering...
Every time I drive without sweeper hud I am reminded within less than two minutes why I never drive without sweeper hud lol. Which is fine,...
These seem like healthy changes. The glaive still feels like it has no real role other than looking cool, but at least now it will be working...
I think this might have been part of the change to how non-player cap silos work, to keep people from logging in an alt and deconstructing a base at...
I've never had this issue or seen it, except occasionally when a tank mine detonation flings nearby tank mines but doesn't destroy them. I wonder if...
I also had these problems with the implant and basically gave up on it after a while, it was too disruptive to gameplay.
I'm going to buy some cosmetics to show my happiness with the current state of the dev team.
You can see a cloaked infil, they have a shimmery look to them. Ironically, if you play on potato settings its even easier to see them.
Report this in the bug forum maybe?
The ebb and flow of pop will always be a thing no matter how you try to control it, but it's a system that punishes people for zerging by giving them...
This is endgame content, it's something for the most dedicated players to work toward in the near/medium term or for the casual player to work on...
I think it should do both EMP and Havoc damage to everything it hits. That would make it worth using. Or maybe even EMP, Havoc, and knockback.
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