You really should have seen how bad it was. Mind, I've never been happy with PS2 base design, especially the big ones. I've made ample...
You clearly haven't seen the original outposts then. Most outposts didn't have walls, there was no scaffolding so the walls protected an attacker's...
But you teaching them combined arms multi-layered defensive design is the way I know you are full of it.[/quote] Actually you can, since...
Sooooo, posting for the first time in years. FigmentOfYerImagination, Werner NC CR5. Some may remember me as one of the leadership characters in...
Admit it, you need a kitchen in game to banter. :)
I'm a skeptic atheist, the only blasphemers are those who claim they know what a deity is like and speak in a deity's name.
Grenade spam has always been an issue in PS2. But hey, they wanted insta-kill "because cool", instead of realising ALL Area of Effect weaponshad...
Yes and the lack of battlements on most walls just creates blindspots for Light Assault to approach and jump over, while any outdoor position...
Actually... https://forums.station.sony.com/ps2/index.php?threads/bio-dome-base-design-revision-revisited.209082/...
Nah. I'm not really a fan of reddit.
Gal Drops and taking out the SOI antenna so you can hot drop on top. :) So a Gal Drop (or other aircraft drop) is three ways. Fourth is using a...
Just food for thought. Worked this up over the last two days in boredom. [IMG] (click to enlarge) [IMG] FLOOR 0 (GROUND LEVEL) Main features:...
The key words in Zbranningans point is "at the same time". And preferably a good balancing system also has your choices be affected on the long...
Because the other type of infil doesn't get to kill so easily. You want there to be consequences to chosing a loadout so that players feel the...
Couple of things on this: If you would want to drop behind an enemy force and do anything while a base is in an undefended state, great. You...
I really don't understand how these level designers are taught to design bases. If they're just given a box set with buildings and items and told...
Because removing the limitations in PS1 made PS1 a ****hole...
Oh btw, one more thing: with PS1, using the teleporter, you could go through cloaked, sitting, or in any position you want, holding whatever weapon...
Don't use teleporters at all. Teleporters DEMAND firing squads camping the hell out of it. Discontinuous flow like teleporters and the lack...
Just looked at this video of it: [media] After one minute I already can tell you this is going to be the exact same mistake we saw in...
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