they generally dont use the official forums. you should look on reddit and twitter for dev responses....
I can't find this with when it comes to absolute numbers(they only mention percentages this way). They were probably thinking of the population...
They probably meant 96 players per faction, otherwise it would indeed be silly. Also remember that most bases aren't really made for 192+...
with the new loots from the alerts they are gonna implement it may be usable again
Wait he is VivaColonia? in that case I suggest to stop replying to this thread, since he is an *******. He is constantly ranting at teammates...
Pop is usually fine during primetime which starts roughly around 19:00 CEST. And I also heard MBn fell apart so NC pop might decrease a bit...
zerg control by a squad of organised players could do something
VS pop is 30-33% during primetime on Cobalt
and just a few hours before that we had more pop, plz use some decent data rather than random timestamps. A difference of ~2% can easily be...
DIG zergs way more than TRID from what I have seen
Why do you wanna use construction anyways? 95% of the players just ignore it
they already implemented faction balancing mechanisms, but they dont work when the imbalance is too large.
You play off peak?
C4 costs nanites to use
Cobalt VS pop is fine, having more pop than we have now would be too OP.
I'd rather see the core issues of the game fixed than that we get more construction stuff most players don't even use
This is the forum section for outfit recruitment, not for bug reporting, lol
I actually had a lot of nice fights last night, and and our outfit was competing against a TR one. Was more fun than I've had in a while. Also most...
Keep in mind that people generally prefer defending bases rather than attacking them, making bases more defensible could make players even more...
Some bases, like Howling pass are generally easy to defend and usually require more pop to take, resulting in a zerg.
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