Actually if you read my post in full detail instead of just glancing over it just so you can be the typical negative voice on the forums to any...
PS1's spawn mechanic was far better then the current mechanic. This would actually be similar to the PS1 mechanic but updated and hybridized with...
An updated Explanation of how this mechanic would work with no pain fields. I need to make a correction to what I said about being able to destroy...
READ>If your spawn building was camped you would be able to disable the shields to it by destroying the gen that controlled them from outside...
Again you clearly did not read what I said or you simply don't understand. If your spawn building was camped you would be able to disable the...
As far as needing a Sunderer to secure your base if your tubes were down and the spawn building was camped that's the ******* point and it would...
Not really, they are ruining my favorite game and taking away what little bit of tactical realism it had. All just because ******* players that...
That is not accurate, Pain fields were added because SOE stupidly designed the original tower spawn rooms with an exit only and later realized it...
Dude! If entire platoons can teleport to the base because the spawn is still working, you don't think they are going to try and push out and...
Holding a spawn room to the very end is a 100 percent tactical move as long as there is not a stupid pain field to kill you!! Your team does not...
No........the problem is there is a mechanic in game that was made to solve a problem that no longer exists and there for should be entirely...
In Beta yes because it was exploiting a bad design"Exit Only Spawn Rooms". That design was corrected, spawn camping now can be easily combated by...
That is not accurate, Pain fields were added because SOE stupidly designed the original tower spawn room with an exit only and later realized it...
Glad to see someone that remembers the days with no pain fields, your right it was a problem back then.... But not the fact that you could set up a...
Ya I don't know what your trying to say because that's exactly how they work and are ment to, a spawner can shoot out with impunity and prevent...
You can shoot through the spawn building shields with impunity and they can not shoot back in. Maybe add some more windows so you can shoot out...
The one big problem is gen attacking is not only a parallel mechanic with base capping but is also something you do instead of base capping if...
The players!!! Just like a player holds and defends there base you will need to hold a defend your spawn to when your being invaded. We don't...
You mean the timers on the Gen's right?? Explain....
Like everything but number 8, I like the new Sunderer a lot and having it able to be turned into a AMS and defend its self with guns just like...
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