They were normally shot to bits from afar or overran by an airdrop of 24+ guys before any defenders could appear besides the 3 people who were...
As if anyone would listen, all forces sufficient to assist are in theor own zerg going down another lane with 75% overpop. In the meta it's just...
I play it occasionally, and it can give you a bit of an edge to survive with a sliver of health instead of dying. But to have any benefit you'd have...
What would be a good start is, say, 2000 XP for winning a base cap, both for attackers and defenders. Makes it worth it for both sides. This means...
I like them used against enemy forces on a hill or to delay a push for the few seconds it takes to finish a cap (even if all enemies survive by...
I'd also take grenades that not somehow when thrown in a room with 40+ enemies in it hits a friendly and noone else.
That is unfortunately true. For the latter point, I like tactical play and going for the win, but I want to do so in a fun way, by winning...
Anything to stop the 60+ brain-amputeted zerglings desperately avoiding meeting a group that would pose an actual threat.
If they made it so the game would not be 99% zergs avoiding each other, that'd be a swell start. How to do that? 1) Make defending equally valuable...
They tried it with Eternal Cursade in 40k, but had too high aspirations, then nearly everythign was cut, players were unhappy, the parent company...
That's why zergftis exist: because a large amount of people then doesn't have to think anymore. Now give them eladers with elss imagination than...
Sure they can fix little stuff as well, nothing against it, but I've yet to see 5 peopl say "let's storm that base" instead of "let's get 5 tanks...
Had one time when a small squad shot down my Galaxy with AA MAXes and rocket launchers, only for the wreck to crush them a second later. I had...
That is already all I see in game whenever I log in (e.g. 2 fights 60 vs 10, 1 20 vs 5 and the rest is peanuts), which leads to step 2 of the...
I don't even dislike the outfit assets as a concept (even though some of them sure could use a rework and Light Anvils should be removed bc an...
Honestly this does not even matter. It will always be more expedient to plink bases to death form afar, so that's how it's done. Even if figthing...
Remember something like this a year or two ago, and spitballed some scaling numbers, going lower with the bonus the higher the BR went. It's as OP...
Proves that there *is* a system that keeps an eye on things, but it is supremely skewed and bags normal players while letting cheaters roam.
Meanwhile I remember getting automatically banned one time bc I was engi babysitting a MAX with ammo and repairs. Apparently doing that for 20...
Attacking bases should be fun, but also defending. Having some zerg **** 30 people at 2 defenders is NOT fun. Losing the AI modules soon just means...
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