Name ingame is KammyTR/VS/NC
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From this: [IMG] to this: [IMG] The original design has the rotary ammo drum thing in a position where it would not really be very usable as...
Carv is a pretty good all round lmg, nice recoil pattern and good clip size. Probably not worth the trade of .75x ads for the extra mag size, but...
Rhino and em1 are comparable to the polaris instead, which is a nice gun. But out of your original three I would pick ursa, very low and...
Above doorframes, crouching on the "lip" of the doorway. It's a great spot to be when someone's chasing you, they almost never expect it.
Usually when using the saw, you shoot a few rounds down range, than strafe+crouch, stand still for a split second and start firing again when you...
You play engie for infinite ammo and the AV turret.... why else? That playstyle still works just fine.
TRV effective range is great, very effective at 50-60m, and workable up to around 80m. TORQ has easy recoil, so landing shots at 50m+ isn't too...
Somewhere around 30-50, I don't remember exactly. Using ursa/gass saw/carv
What we REALLY need is the cost to depend on the weapons you're equipping your esf with. For example, if you want to pull a banshee + rocketpod/a2a...
Actually, this could be a ping related issue, but not on your end. If they have really bad ping (lots of new players use wifi), then they might be...
Only when people walk "through" me, or they're close enough for me to knife them. I prefer to ADS in every other situation.
[media] I made this video to explain how to setup mouse sensitivity, and explain some of the details about sensitivity and scopes ingame. Keep in...
I would like this to exist, even if it did nothing and was purely cosmetic. Simply because I don't like how ugly carbines look without the stock,...
Just as a note, I'd personally give up the compensator on this gun in favor of a forward grip+optic setup. The reason behind this is giving up your...
I'd stick to the same scope you use on other guns such as lmgs. It helps with consistency and also makes it so you don't have to get used to...
It depends on the gun or range you're fighting at, but try playing around in VR, shoot targets with different amount of bullets at different ranges...
Just to clarify, SMG infiltrators won't get hurt by this change, since you'll mainly be using hipfire. The real issue is for CQC sniper...
Normally I would say at least 120fps. But, in this game, you'll be able to do just fine with a stable 60fps, since 120 is not really possible....
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