Same here,... and I just activated 2 boosts to add to the x2 xp bonus atm =/ can't use those now! -.-
Sry but the video is useless without a proper comparison as to how other empire's maxes would fare in the same situations. Maybe try to do the same...
Demigan quoted you with "Trollslayer" on page one, so I thought that would be your name, sorry :( nothing personal. @ Demigan: Another one...
Well, that's your opinion and not necessarily true. Same goes for my take on this problem ;) According to your stance any new addition will...
Slayer: But what "coregameplayloop" are you talking about? You stay mysteriously vague here instead of explaining your gripes. I obviously don't...
Only thing I said in the OG post was "people like you were in denial". And yes, you are right now in denial of one of the core problems of PS2...
Way to go over the top with your reply. But since you ask so nicely: I may not know much about you, but I know that you know a) crap about the...
Well, the are working on getting Oshur into the game so there's that. And with current continent lock methods the playerbase won't be spread too...
[IMG][IMG] This is actually false. Not sure about each maps size but at least Ishundar and Cyssor were AT LEAST as big as PS2's maps. IIRC they...
NC Max is especially game breaking due to the wtfbbqpwn-esque instagib it's capable off. Totally ruins the game for the receiving end and is neigh...
Well there are two underlying issues that have been introduced to this game when the Devs stepped away from the PS1 way of dealing with things (which...
While I agree with you on teh current state of the game and its delayed launch being a joke, I still have some hope that AFTER its release the devs...
It would certainly give PS2 a boost if they'd add PS4 compatibility. Besides SOE's (as always) poor marketing, only few players have heard of PS2...
Either SOE are having serious problems getting PS2 to run on the puny hardware of the PS4 or the developers are plain lazy ... News on the PS4...
The problem is: If we had destructible spawns (as in PS1) that were NOT safeguarded by a safe-zone/shield, then all of this would not happen....
Hossin and Amerish IMHO have both nailed base design (except for Biolabs and some irks I have with Subterranean Nanites) and IMHO are more enjoyable...
Bumping this thread ;) Recruitment is still open and we are still looking for organised but also for casual players that enjoy cooperative...
Actually jumppads and teleporters, coupled with safe-zones are the reason why Biolabs are so awful, it is good seeing that the Devs at least try to...
With "quickknives" it is already way too cheesy to kill people (Commissioner+quickknife = instakill due to lag) and I would absolutely HATE the idea...
TR are just as invisible at night... And what you guys always forget is that our weapons are far more visible at night, making us easy to spot. And...
Separate names with a comma.