It's probably entirely engineer turrets. Phoenix can't one-shot infantry, but it can one-shot a MANA turret. And if the Engineer happens to be...
Regarding the "Phoenix damage buff", this misconception is exactly why they are trying, however incompetently, to simplify the resist system. While...
-50% resistance (from the Rocket Launcher damage type, which still exists) means 50% more damage, or 150% total. As you're probably aware, just...
Unfortunately, this game has a looooooot of mechanics that are not documented in-game at all. In this case, here is how vehicle armor and damage...
Honestly, a lot of these anti-infantry damage numbers seem like they're not going to make sense unless Infantry gets its HP reduced to 500 or so....
Keep in mind that the Phoenix is losing its 167% damage multiplier. I think that might be enough to offset a 16% increase in base damage. It's...
Oh, one more thing: you can use my "repair efficiency" calculations backwards to determine how much more effective damage that vehicles will take...
Hmm, that's especially odd since the patch notes didn't say anything about any change to ESF resistances to anything other than the infantry...
They specifically mention that they are completely removing armor resistance. So, for example, Vanguard with side armor: Before: 75% DR, After,...
Actually, looking at their numbers, if you're wearing flak armor you'd be able to survive a Titan AP round.
Hoo boy, that's a lot of changes. A loooot of changes. It'll take some time and a lot of math to sort through what it all means, but here's some...
Although considering engagement ranges in most video games, they could very easily get a "close enough" estimate by taking the average from the...
We're already playing with paintball guns, so we're not far off. Clearly we should aim for a minimum TTK of about 15 to 20 minutes, that will...
Yeah, and I'm pretty sure the bug is caused by how the transition to the camera currently works. The game spawns the rocket first, and it takes a...
Honestly, I wouldn't mind the Phoenix having a bit of a "soft launch" that throws the missile forward a bit before giving you control, so that it can...
What, give everyone rocket launchers in a dedicated slot? :p Part of the problem tanks have right now is that there are too many weapons on the...
There's a couple problems I see with those values, mostly having to do with how the armor's protection is additive. Even though it's listed as a...
Apparently this thread's been necro'd twice. I think we all know why we'll never get a tank that's actually designed to fight infantry though....
Empire specific structures/modules could very likely help with the situation. I would like to see NC possibly have a module that improves the damage...
Just because something is not 100% game-breaking doesn't mean it's not OP. That said, there are four keys to holding a base in TR territory. 1:...
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