167 -> 200 is a single round damage tier. There's nothing between it. The EM6 is the real Gauss SAW, as the SAW S is actually an EM6 S (look at the...
From the looks of those planets, the only way they would look like that up close is if Auraxis is a moon to a gas giant, and that's another moon....
The muzzle velocity from longer barrel can be a really big deal. It's the difference in stopping power for NATO rounds, which was one of the...
Are you confusing metres and feet? A player at 10m certainly does not take up 1/4 of the screen; far from it. 10m is already in 'possible miss' rage...
Grinders are (maybe) the best ones as the extra ammo is pretty essential and they have an advantage in the capacity area. Grinders at 12 is quite...
Suppressor also reduces the max-damage range. You can partially extend it back with SPA.
NC are Elysian Drop Troops.
Yep, though it is 20% on green health, 10% on overall Health + Shield (it only gets added to the health portion IIRC). Old was 5% overall for rank 1.
Short to long range. Note the last two have slow reloads but gigantic mags, the Anchor has a quick reload but a 50 round mag which is better than an...
Hi, thanks for updating! Here is a note about Nanoweave armour though: Nanoweave armour has changed (it has for quite a while but the tooltips now...
The biggest nerf was the increase in MAX inf cost. Now people don't pull their MAX so much for the unfun job of AA. They're still pretty effective,...
Everyone gets native (non-NS) 0.75 AR.
Things have changed since the guide was written.
Shotguns always are going to have high kills/hr because you only run them in CQC environments where the frequency of running into enemies is a lot...
The other shotguns got even worse at range.
If it's any consolation, the other Shotguns got a damage reduction at range as well. You could say the Jackhammer is king of the junkyard.
This can be quickfixed by dropping the tracking of deaths.
All Night Vision does is add a green tint. It doesn't even make night much brighter. Explosions and smoke now obscure you. Flash weapons didn't...
The scopes actually give less visibility than the 'mini-zoom' it had before, which retained the crosshair (same as the Mini Chaingun). Now you push...
Too bad MAXes can't aim.
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