Finally a step in the right direction by the devs, class restrictions for things like weapons and grenades are a thing of the past, classes should be...
1 20mm on each arm...they should be 1 hit kills imo...just say'n
In the current game, the MBT option you mentioned is actually good, however, this is not the problem, the problem is anti-vehicle weapons are not...
Personally I think the 100 cert tooltip would have been fine, but liked the 200 cert actual, plus the 16 certs or so for leading medals. 50 certs...
I have 7 aux medals and 3-4 more closing in on (within 300 kills ea) and still not got it for TR, i think people are right and its a Facebook 'gift',...
All I was saying is that a sunderer needs to be connected to a base, if that base is capped then the sunderer shouldnt be able to spawn anything.,...
While i see why they have faction specific ****, i want a camera guided missile for the TR and VS, and continue lock missiles for NC and VS,...
Only issues i see are the sunderers that can spawn unlimited infantry, without some sort of link to anything.
While i agree to some extent that the look of weapons could be more unique, this is an fps where you don't really see the weapons much, what...
OP, oh no the game doesn't play the way i want it to, i'm going to complain and throw a fit and say i'm leaving, ******* baby.
Your all just a bunch of whining babies, "OMG the new weapon doesn't look the way i want it to", boo ******* hoo/who.
My main issue with C4 and AT mines(all personnel mines as well for that matter) is that I cannot pick them back up if miss placed. I cannot disarm...
The new TR one is perfect, however the old SMG in comparison should have a slightly (very small 15 or so increase to per round damage, sill less then...
All 6 TR Carbines 1 sniper rifle, forgot what Close (within 400 kills) Frag Grenade C-4 TR SMG 1 maybe a few more
goggles, hope they have non goggle version as well...
classes are antiquated old school design systems that shouldnt even be in a modern games.
well it would have to be scaled correctly based on %, not actual damage inflicted (ie 1% 90%, 100%, not 20, 800, 1000 damage), example: if a kill...
This is a result of kill = more xp, what they should have done from the start is xp is based on damage done not kill. so if an infantry is worth 100...
This is more of an opinion, HA is more anti-vehicle then anything, LA is more the anti-infantry.
in general 500 certs is not that big a deal, the issue i see that i agree with the OP is that the jump in certs final levels, whoever set up the cert...
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