Well for a FPS it is shallow i believe, i don't compare RPG's with FPS. I don;t think gear makes a game less shallow, however "specialising"...
Compared to Quake Live the weapons have about 2x - 4x TTK (on target standing still), especially when you counter in the evasive maneuvers you can...
Your suggestion is sound. Not only would it fix AA MAXes but also deal with K/D chickens who in greater numbers than the enemy camp the spawn...
I don't agree. I was around back in those days, i don't know about EQ, but DAoC had depth and took time to master. Back in those days things...
Well, as many people covered already: bugs, balance, perfomance. Myself i find the game very dumbed down, i find the inf combat too random and...
Shotguns are still a huge annoyance, anything with a possible TTK lower than 200 milliseconds is just bad game design. They are booring to use and...
I realised there is no point in trying to convince the devs thru this forum and that most people who post here are just trolls. The inf weapons in...
I would also love to know what SOE's plans are with the weapons and similarly like you said. Before the shotgun boosts (& PAS) i used to spend most...
Hopefully one day the devs will nerf these things down to 2HK. A TTK around 0.4 seconds for pump action combined with longer effective and range...
I agree that not all weapons should be equal, and have their own advantages/disadvantages. But i disagree that they are not OP, i think they are....
You do realise every game needs balance? And that for at least BF (not sure about the other games, never played them), it is notoriously...
Please elaborate why that would be BS?
So why does the Shotgun need to outperform the SMG by half the TTK then? SMG's are also designed for CQC. Carbines aswell perform badly at range,...
No it means that in a CQC situation given equally skilled players, the shotgun should always win and it also proves (atlest for auto shotguns)...
Everybody still playing will be using it. I want variety & skill to count in this game, not just simply numbers (it is allready too...
Im from Quake/Tribes myself and the general concensus in those games are that the instant-hit weapons like railgun/shotgun are noob weapons :p...
Those weapon stats are real on that docs. Assuming standard non-certed armors with 1000 HP: Pump Action Shotgun Damage per shot: 143 * 10...
You assume all the people that want the shotguns nerfed also wanted the vehicles nerfed? Myself i see balance problems for many aspects about...
Check the TTK's of it compared to the other rifles. Throw in some arbitrary numbers for user-accuracy (33%, 50%, 66%, 100%) and you might be able...
Taking risks works exactly the same in RL / GAMES, no risk no reward. But i don't see what that has to do with shotguns what so ever? And for...
Separate names with a comma.