they still work well at dispatching enemy sunderers all too quickly.
along the lines of the original post, I just wanted to say Thanks to SOE for making this game. edit: and that 1st video was hilarious Yamiks,...
Lots of followers, very few leaders. I saw it just yesterday on Waterson - after a battle won at a base, one guy goes running off to nowhere in...
except that you didn't actually give him any thumbs up - go and click the little 'thumbs up' icon!
7 months, same 'crash on exit' problem here, every time.
Jump Jets first, absolutely no question. They're just more useful in more situations.
I used to only use Adrenaline Pump, but switched up to Nano lvl 5. If nothing else, it's nice to be able to survive bouncing betty's once in a while.
The thing I really hate about this change is that it's a huge overreaction to one single tactic - that of a suicide run on a sunderer. I was under...
yeah, and how about just booting us back to the character select screen instead of exiting crashing the game for us? that'd be nice.
all the things wrong with this game, and you don't want toons to scream after a headshot.... ok, we'll get right on that!
I thought I was the only one having that problem. A tiny, totally flat, grey blob that sits on top of everything else that's got a grey texture...
Jump pads just need to go. This isn't Quake III: Arena But I like Dictatorfish's suggestion - don't make the jump pads have a consistent...
jesus - are there really so many people that can't understand sarcasm and humor?
update - two C4 on the back door of a Sundy will send it up in flames.
even 2 is not enough. I spent the 500 certs, only to find that even two C4's won't destroy a fresh sundy (by just barely).... so now I essentially...
Placing explosives in front of your own spawn tubes to get kills when the base flips is just a smarmy tactic, much like placing explosives at jump...
crash on exit, every time for me as well. deleting the crash dumps on the SSD is getting old.
yeah, it's a tad annoying. A sprint icon in the UI would be nice too, showing you if sprint is toggled on or off.
I won't speak to metagame (because frankly I don't see ANY of that), but I see LA's role is much like that of the Infiltrator - to cause confusion...
I tried them out alot during beta. I thought they did what they were meant to do, which is disorient the enemy. The problem I noticed in using...
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