We've seen these a lot.. And I'm not really bringing anything new up. But I feel like Rogue Planet needs a reminder of WHY the thumper should be...
the event has started. 2x exp is active. just the weapons are missing lol
Kind of... +20% damage doesn't really make any weapons have faster TTK, but it would mess with min-max damage at range still so it would mess...
If that were really the case, then sunderers would be invincible. You see... In the game I play, sunderers are pretty big targets and are...
People will want 200 damage lmgs across the board and lmgs with no dropoff too.. I like that instead of just changing around stats such as fire rate...
It's not to increase the ttk against unarmored people. It's to make sure your ttk remains the same whether you're firing on people with nanoweave...
this was probably meant as a snide remark or something, but what if ammo belt actually gave our primary and secondary +20% damage (premium...
the only classes that the engineer aren't meant to take on are heavy assaults and MAXes... no other class besides heavy assaults and MAXes...
I agree on the open sights.. and wish Archer came with 3 ammo types to make it either good for Anti-personnel, anti-armor, or anti-air instead of...
What does that have to do with anything? Most of engi's weapons are for CQC.. I was just saying the dps is the same lol So really a...
sure it would.. -AP rounds could do 400 real damage to armor (like 400 damage from a tank), but do little to nothing to infantry. -HE rounds...
You can buff things without making other things obsolete though.. and without destroying the game for a whole class lol
stronger per shot, sure, but both share the same dps up close lol
I feel this way... the gun is good at nothing, and an annoyance to everything... I think ammo types would bring the weapon to be useful for a lot...
Everything sounds good except for the infinite ammo.. I know I'm biased because I only run engi, but taking exp away like that ruins the game for a...
I don't think the Archer needs "balanced" for more damage so much as it needs more options in ammo types... maybe a flak round that automatically...
For the options given, both classes still have their class specific tools, but swap their gadgets.. which would work weird for things like the...
actually that is what I meant. Right now you can press F to drop a box and then 5 to drop another when ammo is maxed. Breaking up classes and...
All sounds good to me.. True about attachments.. I'm just not sure how else to put it in.. maybe as a secondary? And the same can be said...
I just wanted to see what people would like for ASP unlocks. I'll throw in a couple to start. I know engineer has far more options than everyone...
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