Even without the little details of room aesthetics the design basis and mantra overall makes far better use of what is essentially an empty warehouse...
Problem is although yes these are more inlets, they're also inlets to more camp spots; jump pads to the airpad, teleporter entry/exits, even...
To a degree - they just need spacing out alittle more (more prevalent on the likes of Indar) and merging with the previous link outpost to boost...
https://twitter.com/RadarX/status/547054083119788034
Firstly I think the area has to increase in size simply because of what needs to be crammed in there (along with players) there comes a point...
There's plenty of discussion to be had with what may work (and I did type alot) but to keep on track with the topic I think we now need more...
Apologies for the quote snip but didn't want to put up a wall of quoted text The problem with external walkways is going to be drawing rates...
Thoughts on bio labs haven't really changed since looking over the iteration; overall it makes me still feel that Bio labs need to increase in size...
All of my yes. Just all of it. On track though I think they need to seriously consider ideas on these lines; I think lattice has it's merits (and...
(Apologies for a long winded reply...) This is a good solid summary. I think people are smart enough to realize that SOE need to make their money...
Similar to as I posted in the Roadmap implant thread: Random generation and carrot on the stick mechanics have little place and add no value -...
Can definitely see Fallbridge Chemical being the worst performer - no objects/buildings to break renders with what's on screen is potentially the...
Would have rather seen them changed in the following manner: Direct shot to infantry (any range) the shell won't explode, just have similar damage...
Jump pads... more jump pads seriously level team what is the need of them? They're boring and contrived and more importantly they render players...
Not only that but each of the bases should have some suspension of disbelief about them. Strike the difference between collection of soul less...
Rockslide to Ascent flow is really seamless in how the bases go together - the "journey" of how you get there feels a contrived mess of choke points...
Other SOE games allow this as well as transferring of servers I don't see why PS2 should be any different. If people are that precious about tagging...
Personally I'd like to see something along the lines of: Major POI's (bio lab/tech plant/amp stations) all have contestable spawns with...
Piestro: seems to be fixed now. Thanks for the swift resolve!
Did a search on the forums and seems to have been raised back in May but still not corrected (either for me or other people possibly) but the...
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