3, one each faction, all on Miller.
First of all, get the damn servers back online.
Magsize, you are a hit-and-run vehicle.
I don't complain about too many players, I complain about a base design and servers/code that can't handle that many players.
Any fight that hasn't more than 30 people on each side.
Bad people say they had to, so PS4 can run it ;)
Having outfits and squads ingame doesnt make any difference to guys logging in to teamspeak and wanting to play together. It would just make it less...
We already got like a 100 pages in this forum telling the DEVs that their whole concept for the striker now sucks. They just don't listen. What I...
More RAM as a start yes. Ingame, on the bottom left, next to the FPS counter. Does it usually say CPU or GPU? Upgrade what it says there first ;)
Just find some bigger fight where the enemy has tanks close to buildings, and there you go. Yes you might die a lot, but you will also get some nice...
Also, this discussion is not about how to get rid of the damn thing, they problem is that it can get in or just hover several hundred meters above...
It still isn't the same base.
Yeah, it's 450 resources and might be not available at same base.
It is, with its guns and HP, balanced for really big fights. In a small one, the fact that it can simply land in the middle of the base and kill...
Yeah sure, there you are fighting 6on6 or whatever and you have to redeploy back to next base, get some tank with a proper AA gun ontop of it, drive...
There's so much wrong with Galaxies in general, like just landing it on top of some building in small fights and bulldog everybody away. Yeah sure,...
ESFs farming on Hossin is pretty bad. But then, the whole continent seems to be designed to be a farmers paradise. Just anchored a couple Prowlers on...
The whole Prowler is a design failure. A siege weapon with high mobility? A siege weapon with dual guns that non-recovering recoil, so you can only...
Damn, where do I need to move to see more than 20% NC pop for a change?
Said it before, just make spawnroomdoors reflect all damage that hits them. Problem solved.
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