I find the phoenix very useful but very situational. The damage isn't great but there are 2 situations where they are exceptionally useful. 1) When...
I guess this might also be a bit of a plan by SOE to make membership more desirable. Not that it's a bad thing, you can still play on other...
I'd suggest medic tool 6. Revive grenades are pretty good but VERY situational, whereas the medic tool is always useful. If nothing else, being...
NC on strike?
I'd like to have these stats. I mean I don't think it's particularly useful and there are a lot of things which need to be fixed first. But I am a...
I've seen this numerous times. It seemed to only affect certain hexes or maybe it was just coincidence. We had 5 dual bursters firing at 1 mozzie...
Liking all of the changes. Would still love to have the option for shared squad / platoon xp though
Why this wasn't included from the beginning is beyond me!
I think it was because they were really easy to take out quickly. So by the time you realise that a hex is under attack you can't spawn in to...
Taking it out will stop the defenders from being able to spawn in the base
Touché I completely forgot about the Sandvich.
+1 for Netgun
With that wealth of information you provided I am sure the devs will have this sorted by sundown tomorrow
The MAX / Engie relationship is pretty much just the Heavy/ Medic relationship from TF2. It works pretty well there and IMO works well here too.
Crazy legs need to stay. Our characters are locked in a never ending and futile war. Let's at least give them some lulz
The horn should definitely be a standard item, then the 650 SC to have the horn play La Cucaracha
Not being able to look straight up is very annoying when I am an AA-Max trying to shoot a lib which is hovering directly above
Boosts for being on a continent which your faction has low population and penalties for moving to a continent which has a large population. I know...
There should be a passive cert gain while waiting on the point. I've been in the same situation quite a few times now. Leave the point and get...
I think having reflective damage for low level characters is a good idea starts at 150% at BR1 and scales down to 0 by BR10 or so. The only problem...
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