You don't seem to understand, we want players as blue/red, and buildings as empire colors, not the same color scheme for everything.
Yes, this color customization thing needs to have a Enable/Disable checkbox... Blue/red on players & vehicles and team colors for static stuff was...
The ground was invisible for me, and indeed I had used a .PACK extractor found on Symthic to extract the game files (because I wanted to put the...
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At this point it would be impossible to even consider the possibility of VAC being implemented in PS2. The entire playerbase would have to migrate to...
I don't recall seeing the game consume more than ±2.6GB for the 4 months I've played, but I do agree upon upgrading from 32 to 64 if you have more...
I have 7 64bit and I too crash every 10-20 mins. I have 16GB RAM.
Make sure the game isn't running when editing the ini, otherwise it gets reverted on exit.
Yep me too, 670 but still flickering and crashing every 15 to 60 mins.
The LAA thing he's talking about is programming stuff, but basically it means that most applications (including PS2) can use up to 4GB on a 64-bit...
Here, I took some screens Textures on Low, everything else on High : [IMG] Everything on High : [IMG] Everything on High, plus...
I'm not sure why it doesn't seem to have been mentioned before, but C4 and proximity mines inflict damage to players inside a shielded spawn when...
I just bought a 12x scope and I can confirm that infantry render distance is definitely capped at 300.
I dunno, everytime I play TR with the anti-air RPG and I try to take down a flying purple lobster, the first rocket is always countered by flares,...
The problem: too many servers, warping between continents is way too clunky for most people to give a damn The solution: reduce amount of servers,...
My main/grinding character is TR, but I also enjoy playing NC from time to time because they have kickass gear (it would be my main faction if it...
So, I and my friend made the mistake of joining the SolTech US East server, which unfortunately has about 30% less players than Mattherson and...
Infantry is only rendered up to 300m, beyond which soldiers completely disappear from the game.
The sole purpose of splitting players across "servers" is to prevent continents from becoming overpopulated. As such, I find utterly stupid the idea...
Separate names with a comma.