Well, that was the question - I wasn't sure if this was ON the live server, at all, yet. If it's not, then nobody has that option. I don't...
Soooo...did this ever get added to the prod servers? Seems GU15 is a ways back, now...
I think the recent 4th of July event, with fireworks going off everywhere (and lighting up the landscape accordingly!) definitely proves the engine...
Spamming flares everywhere, huh? No performance hit from it? I guess this disproves everyone who said a 'parachute flare' idea couldn't work,...
What this thread is REALLY making me wonder is if there is any value in deleting the whole 'assets' folder and letting the game re-download it. If...
FYI: Looks like a bug with the core PhysX .DLL (not related to the graphics effects) got introduced in GU11. SOE is aware and working on it.
Although it does look like they've identified a problem.
Using the nVidia 320s, or 314s?
Confirmed in play last night that this does not appear to impact the NC medics - definitely still seeing the untextured grey stripe on top of TR...
FWIW, I have had no stability issues with GU11, but I do run a well cooled system. I absolutely *have* noticed my card fans ramping up quite a bit...
As above - the white stripe that is ubiquitous on medic-class helmets (that has the red symbol on it) seems broken in GU11. Just a big, grey,...
SLI can sometimes interact oddly with PhysX. Due to the nature of the API, it doesn't "load balance" across cards like rendering generally does, so...
That's actually not necessarily a bad idea, HOWEVER... ...a lot of folks (particularly engineers with AV turrets, but also squad leaders,...
While it's not necessarily "one-shot", IF a Lightning is moving in a rather predictable manner, and IF it is far enough away, and IF the engineer has...
Hrm. Well. Not quite what I was hoping for within the world, but, heck, it's 90% of the way there. Seems legit!
Only clear reference to that idea (now that you folks have kindly clarified it) I see in the Wiki is the note "Also, there are a few things that...
Hrm. Well, I like the implementation of the 'shooting range'. That's vaguely VR-looking, kinda. But the external world? Kinda lame that it...
I'd made a thread on Reddit with a passing suggestion along those lines, initially to resolve the 'Indarside' problem. Basically, just have AI...
I assume you realize that heavies have access to the SMGs, now, right? And at least one of the SMGs for each faction performs remarkably like...
I dunno, with the right camo, I've plenty of times plopped down in some of the moving grass bits and seen enemies walk right by. Seems to provide...
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