Dunno, imo this rifle doesn't add much to the infiltrator except the ability to kill maxes (at the expense of being unable to kill infantry), and it...
Never bothered to try PS2 in wine, I just assumed it will not work, quite surprised so see that it did. For the 64bit crashes there's a bug report...
It could cause the infiltrator knife apocalypse and end planetside as we know it.
You mean mine: [media] This is the thread I made that time. Is nice to see that the status quo has not changed in the slightest all this time.
What? you don't like chasing heavies around? </s> [media] An intrinsic speed buff for infils (or remove the shield penalty) has been proposed since...
ok then, never saw it myself though.
didn't somebody briefly light him with darklight?
If really you won't be seen, then it shouldn't make any difference making the deep cloak state invisible, shouldn't it? video at 8:47 Is not "you...
You can cover more area with darts, can be forward placed and while darts can be destroyed, most of the time they aren't, unlike the motion scanner...
what. whatever, hate the infiltrator, If I see a tank I just switch class and kill it with the tools that every tanker agree are totally fair....
* buff infiltrator's cloak * add something for infiltrators to do against vehicles
The directives comes to me as a just something else to grind for, pretty much they are just completed by farming getting kills.
if is visible it shouldn't have a sound clue that tells everybody where to look at, if is invisible it should give enough clues for make...
I don't like the turret of neither the prowler or vanguard, I would like them much more if they were symmetrical.
If the opponent knows where you are then you aren't making any use of stealth. You're missing the point, this is about the cloak being useless...
Yes, I said average. Sniper kills aren't significant compared with everything that kills you.
catching a player off guard when the cloak can be heard from quite some distance is a matter of either luck or the opponent being a moron, not L2P.
make overloading generators an infiltrator only task, there.
The average headshot rate is like.. 20%? it isn't going to be terribly op if you can't revive 2 players out of 10, and there should be some...
Honestly any headshot kill should deny revives, no matter if is from a sniper or a pistol.
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