Hey guys, just wanted to pop in real quick and give you SOMETHING. We've hit a really nasty bug that didn't appear in any of our testing, and we're...
The guys pulled an all-nighter last night getting this update from Test to Live. This is the biggest update we've done since Launch, and we couldn't...
So right now on Test Server is our first Release Candidate for OMFG: PU01. We really couldn't be more excited about this. What this update...
I hear a lot of people talking about 48 x 48 fights and their performance versus live. Guys, many of the fights on PTS have been 200+ people fights,...
Once again, I invite everyone to jump on the Public Test Server and check out the changes we've been working on. In the last couple of weeks on PTS,...
Please re-enable SLI/crossFire and let us know if you're having any issues. We believe we've fixed most, but not all, of the SLI issues out there. We...
Hey guys! So the first performance update is in its final stages of polish and we are still hoping to button up everything this week. The results...
Since it's launch a few days ago, IT'S OVER 9000! people have logged into the Test server to check out OMFG P1. This is impressive because we haven't...
If you're getting really, really bad performance, we want to find those problems and fix them quickly. Like if you're getting 40fps on Live and 8fps...
Hey guys, at the last minute I fixed an issue that was preventing the UI from showing up in screenshots and video with the new rendering code....
You will notice on the first OMFG patch that there is a new graphics option, "Smoothing". I invite you all to turn this on and play the game for a...
So several weeks of surgery have yielded some substantial results! OMFG: COMING TO TEST IN THE NEXT DAY OR SO!!! To answer the most painful but...
Operation: Make Faster Game (OMFG) Getting Our FPS Higher FPS Hey folks, It’s been a while since my last optimization post, so want to make sure...
We are having some database issues this morning with heavy load from players logging in and creating characters. Though a higher than normal volume,...
Hey guys just wanted to personally apologize for the long downtime. We had several fixes we were trying to get up in this build, and one of them was...
Hey all, there is a dirty little secret in the PC games industry... when you switch video cards, say, from one company to another, the drivers for...
Coming in the next few weeks. Turning foliage off... Turning shadows off... Reducing our minimums even further in the UI... Further optimizing...
So along with this patch we had some optimizations, and some changes to the Player Awareness values which results in a higher probability of seeing...
PhysX is our physics engine. It runs on any hardware. PhysX is owned by nVidia, but it is a software library running on Intel and AMD processors...
We've identified a probable culprit in why we've recently seen FPS loss while in a vehicle. We're working on a solution and hope to have it out very...
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