Welcome to Dev world. You have finite resources. Those resources can fluctuate wildly over time. Your target resource type/amount...
It is a bottleneck. It is a point of congestion or blockage, because it is multiple features in development, that each have time demands on the...
I agree that close-medium range combat is where most Infantry gameplay is. Some other reasons for the loss of the sniper game are as follows: 1)...
Balance and New Content both get routed through Design. So the Design staff, their focus, their hired expertise, their individual and cabal...
In almost all cases, the most important factors in ESF vs. ESF is pilot skill and/or who has more ESFs. I've played all 3 ESFs. I beat worse...
I'm not currently playing PS2. So my data/experience is very likely outdated. Back when Oracle was still running (and I was playing), Vanguard...
I know it seems like that is the case, but it is not. If you take two ally tanks and spread them out, they can each cover the air space around...
When was the Prowler Primary adjusted to be a OHK on ESFs?
I stand corrected. You were not trying to troll me. However, it does seem like we have a impass in our standard communication attempts. I don't...
I've been playing PS2 for a long time now, and also reading various feedback from players. Many people have said they think it looks dumb, over a...
Yes, but that has no impact on balance. [/quote] When I am talking about it looking dumb, I am not talking about balance. I am just talking about...
I think PS2 Devs should make it their main focus to keep incrementally adding in new, interesting, and innovative content like the items on your...
I like most the videos that guy does. But the one you linked I just don't agree with or like. He suggests the lame "PS2 is only fun/proper...
The root of the problem is: 1) it looks dumb 2) it doesn't fit what players want from their space-man-with-gun theme simulation 3) it requires...
Agreed. Continent locks (as they are currently implemented) effectively work to kill the game's momentum. Which in turn is a major factor to...
Touche.
Everything that is the PlanetSide franchise: spend millions in ongoing development, start with unequaled potential, and then progressively tune...
I have long felt they should just up the number of implants peopla can use at once, including being able to stack 2 of the same. If they...
K/D is a standard "feature" of most modern, multiplayer FPS games. IF you choose not to have it in your FPS, you will be dinged for that choice by...
I don't have a problem with K/D being in the game, because it's an expected staple of FPS and because many players want it. What I don't...
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