This. If anything, I'd like to see a convoluted system in which sniper bullets actually do more damage at range than less, just to reward...
Hang on, let me try: SOE needs to balance the game properly by making all guns do the same dps! Also they need to add pve servers because I'm tired...
But what if it's not a matter of time, but rather all of your blood/soul/electrolytes leaking out, making revival impractical from a physiological...
The implant mechanic is bad, and has a proven track record of not turning out well in other games, such as Blacklight. If they really wanted to make...
I like to discuss the p2w aspect of various games at length, and I have to say that you're not correct about this. Just because you can get...
Mortars, if they require active spotting from other players and/or more than one person to man a single launcher, would actually be very interesting...
If you're taking explosive damage as a sniper, you're doing something wrong. Bullet resistance is probably a safe bet for both of the major...
And I know this has been mentioned countless times already, but just to reiterate: these SC sales wouldn't even be relevant if you guys priced your...
Most of the people who buy big chunks of SC have had those items since the beginning, or the day they became available. We're not asking for...
Cutting prices for digital goods results in significantly increased, not lowered, total revenue.
There's no question whether or not players like yourself exist; they do, and it's a good thing. The question is whether such players alone are able...
What does that even have to do with SC pricing? Are we even discussing the same thing anymore? :\
I don't think you can claim a degree of objectivity when speaking for other people. But let's say you're right (and to an extent, you are). Due to...
Uh-uh. And how does a player having to play longer increase the profitability of the game?
Okay, I agree with the sentiment, but I think you will agree that if selling SC at a discount during the holidays results in increased revenue, SOE...
That's comparing apples to oranges, really. Valve acts as a distributor for other companies with their Steam platform, and as such, isn't able to...
Being small has no bearing on how much you charge for your products in the globalized world we live in. Either you offer a niche product that...
Steam already has something called "Steam Wallet," and sell cards that fill up said wallet. These cards have sales pretty often, just not as steep...
There is no source for this; this is literally common-sense in terms of properly running a business. Revenue from cash cow projects is often used...
Neither of us has internal data to truly understand why they had to let people go. My own guess is that it's the usual company restructuring that...
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