Currently, MAX armor works on the basis of resistance over a pool of health. Let's make an example MAX. I'll call him fred. Fred has 1000 health...
Buff TR and NC default rocket speed by 50% to account for the derpstrafe and overall dodging abilities of the derprider. Tank balance solved!...
So, Infantry combat in this game. PS2 has great gun mechanics but we are let down by the map design. Primarily here, my concern is that there is...
so right now, with my mauler S6, over a merc carbine, I'm paying all ability past 2m for a 75% chance of winning anything inside of 2m. Please...
Screw realism, This stuff is ruining the game. It's also reducing skill caps, causing balance issues and being an un-fun pain in the butt....
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