Good...
The problem is, that at some point the devs have decided, that each base should be like a small map from COD or BF. Ok, the probably have not decided...
Well, for one LA desperatly needs some weapons that they do not share with basically every other class in the game.
It is really easy: Compare the original NS weapons with the new stuff, and you see that it has no place in the game. NSO just drained massive...
Nanite System Operatives probably should mainly use Nanite System stuff. But some trusted companion thought that the "faction" that has the most...
Imho the movement of the game is way to primitve for it to work.
This! I can't stand people claiming that the TTK in PS2 is to short. The only problem ist that the headshot multiplier is to big.
The problem is, that: -It doesn't remove spotting -It doesn''t really work in close range because the games graphics aren''t good enough -It doesn't...
I would get rid of Nanoweave and reduce the Headshot multiplier for most weapons to 1.5 or so. Because the problem is not that you die to fast to...
No, Hitbox glithing is not a myth. Why are you trying to argue against something that is known for like 8 years?
In my eyes this can also seen in most of the bases. While some of them have been overhauled around the time Hossin came out, most are still very...
I remember the times where two rockets to the back of a tank where enough to set it on fire xD And now a single rocket isn't even enough to kill...
Of course. And the Heavies shield. But don't touch Liberators. They should be able to destroy any Sunderer on the map in ten seconds and then fly...
Ever looked at Heavy? Auraxing AV-Grenades, killing 300 Maxes or 1200 Air-Deterence. But out of a reason no vehicle or Heavy kills.
I would like the cannon be more like an area lock-on, shooting at every vehicle that is in a the radius of the marking tool.
Since I like to throw C4 into that knot of peple that collects around vehicle terminals when a base is captured I am against shielding people using...
I still think that the Skyguard should be replaced by a Walker like fast firing weapon against small close targets like ESF and Valkyries and a...
Simple kills aren't that hard to get for most weapons. I am more annoyed by those special things, that just do not get fulfilled during normal...
Don't the devs have the model for that NS grenadelauncher laying around? Just give it to LA as a tool. Different and or faction specific launcher...
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