A few patches back DBG introduced a revamp of the HUD/Map/Minimap Icon/Text Readability. The next day those changes were withdrawn due to rather...
The Issue: Biolabs are population sinks. Many times they are contested for hours at a time until they eventually fall, usually involving a...
[PRSE] Project Sentinel [IMG] About PRSE Project Sentinel is a competitive and highly organized Mechanized Infantry outfit providing objective...
A while back there was talk about fixing issues with turret placements, e.g. the inability to place MANA turrets on minor slopes etc. Apart from...
I propose additional vehicle settings for squads, namely: * squad gunners only (randoms can get a ride, but not gun; driver seat is reserved for...
I want to bring forward the suggestion that planetside could be expanded long-term with new worlds that enforce a low population limit for players...
The title says it all: the suggestion is to make the repair of base structures give credit towards objective support ribbons. The reason for this is...
When one dies in a MAX and auto-respawns, the default class is light assault. Why? I suggest that default should be selectable (as a gameplay...
The new Tier 4 implants currently have a drawback as there is no good way of recycling them. Tier 3 implants can be converted into ultra-chargers,...
In my eyes the role of the engineer turrets requires some rethinking. This is mostly due the recent addition of the spitfire turret, which is pretty...
As for many others, for me one of the main problems in PS2 are the imbalaced fights. More often than not it feels like "to zerg or be zerged". I...
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