Are people still defending the NC MAX?

Discussion in 'MAX' started by Sogui, Dec 18, 2012.

  1. L1ttlebear

    oh absolutely...im not attempting to routinely engage at that distance, but if im walking between buildings and see a person running in the distance why not take the shots? at a minimum, if i can damage his shields and allow my teammate to finish him off than its worth it.
    My point is that the NC MAX can engage and kill at distances longer than 10M. I engage and kill people at 20-30m all the time and kill. I have two AI cannons with slugs and extended mags and I can clear anything shy of open fields with ease so long as my engineer can keep me healed and resupplied. By far the slug rounds are the best certs I have spent and I have almost a completely certed max. Those who don't know how to kill with MAXes at medium ranged simply dont know how to play them. They MAX unit is not ment to barge head first into any scenario and survive. It's an indoor tank that needs the same tactical consideration that a real tank needs but in the hands of a capable operator, the MAX can be very effective in most circumstances.
  2. Rabbitofdoom

    To be honest i prefer Shootgun/Falcon combo to negate range disadvantage. Peoples outside of 10m range from NC feel safe enough to notice grenade heading to their head when its to late to avoid its hit radious.
  3. Skurcey

    i have a MAW with 2 hacksaw and when i play inf, enemy MAXes kill me pretty fast when they aim right.
  4. Verenz

    I think the issue is being missed here.

    If anything should change then it should be increasing MAX bullet resistance not nerfing the 100% definitely working as intended tear powered shotguns. You will lose up close, deal with it.
    • Up x 2
  5. Jokester

    If you want to kill other MAX's, roll double AV.
  6. Dakkaface

    THIS. MAXes should have greater small arms resistance than they currently do - up the small arms resistance and just make AI weapons ineffective against MAXes in general.
    • Up x 1
  7. SemperFi

    NC Hacksaw is way more stronger than its counterpart and deserves a nerf if not TR and Vs close range weps should be buffed by a ton
  8. Hoki

    They just happen to have a weapon that the other 2 maxes should have as well.

    MAX TTK in CQC should be VERY low.
  9. Arcanum

    But but but... FACTION DIFFERENCES! IF FACTIONS AREN'T DIFFERENT THERES NO POINT IN PLAYING THE GAME, ALSO YOU DON'T PLAY TO YOUR STRENGHTS, GO LEARN 2 MAX NOOB.
    /sarcasm

    In all seriousness now, aren't you kind of contradicting yourself by saying MAX TTK should be low while saying everyone should have OHK CQC weapons? I understand you mean TTK should be kept low and the main MAX AI purpose should be ultra close range sweeping - I actually kind of agree with that - but unfortunately not everyone can guess what people are trying to say as well as I can. You don't even need to give VS and TR MAXes shotguns to provide a good excuse for them suddenly instagibbing everything.

    I think that it's too late for such a radical change now, though.
  10. Takoita

    Buff other MAXes instead. We've had enough nerfs already.
  11. Krona

    Stop acting like MAX balance relies around MAX vs MAX fights people. It doesn't at all, and if it did, it would be their AV weapons the balance concerned, not the AI weapons which is what we're talking about.

    MAX units with AI guns are designed to slaughter infantry in close quarters, and be terrible at range. NC's MAX's excel at being AI MAX's, TR and VS MAX's are mediocre at it at best.

    Yes TR and VS MAX's can actually kill things more than 20m away, but the TTK is probably akin to full auto hipfire with an LMG. It works sometimes, it usually doesn't.

    Tighten the spread on NC MAX's, take out a couple pellets to make it so in close range it isn't 1x scattercannon > 2x Heavy Cyclers/Quasars. OR, widen the spread of the VS/TR AI guns and up their damage.
    • Up x 2
  12. Arcanum

    Spread, firerate and reloadrate increases while decreasing damage (if necessary) would probably do a better job at making the weapons more similar in function.

    They also could make it so that you fire all the barrels in the Heavy Cycler at the same somehow, obviously wasting equivalent amounts of ammo. Something similar for the Quasar. There, everyone has shotguns now, didn't even need to change the weapon aesthetics. Could even make it something certable like slug ammo to avoid player rage.
  13. Garrix

    Important note I think I need to make here is that scattercannon isn't the issue in most cases, the hacksaw is - you can empty out upgraded clips on both arms in under a second, something in the range if 25 shotgun blasts. I think the biggest thing that needs to change is max armor or health. Maybe make them take half as much damage from infantry weapons as they do, or even make then immune to smallarms fire (though this one is iffy, heavies are already dominating, this might make it worse). Max vs max should basically end up.with them plinking each other all day unless one is sporting anti armor weapons.
  14. Nuubo

    That... or melee duel.... I would so love to see that :p
  15. Gribbstar

    So people are complaining that they died due to asking a guy with power armor and a pair of heavy shotguns for a hug?
  16. Nuubo

    If you actually read the topic, you would know that people are complaining about MAX vs MAX combat (the NC ScatMAX vs VS/TR MAXes in particular).
  17. Naithe

    I'm fine with the NC max in some ways, its feared the way an AI max should be feared. Personally what I'd like is mostly this:

    Normalisation on the TTK between maxes, a hacksaw or whatever killing in 1-2 seconds, at close range, and getting you to half health at medium range is simply too much. Instead make the AI variants do much less Damage to maxes across the board, and improve the AV variants for anti max work.

    Make the "specialised weapons work". Atm every empire more or less has picked a single AI variant as the "must have". Why not normalise the effectiveness a bit? Make the close range VS, NC and TR have the Current TTK the scatters have. (I don't really know which one is best I just see alot of people using hacksaws and regular scatters). And make the other variants better at their indiviadual roles, like the accurate ones as good as the TR mercy?

    My point is simply, when Infantry are willing to run into the face of a max unit from the front with C4, it shows that they aren't effective enought,

    Its fine to have empire specific strenghts, but not to the point where the other two empires, can only try to counter it with zerg tactics.
  18. KoSGunny

    Two days ago (last time I logged in) I was running around Dahaka Amp Station with my medic, pretty far from anyone else..

    Ran into two NC MAXes with dual scats.. Killed them both without taking a hit by running around like a psycopath and using small boxes and unpredictable movement..

    Then a third came up and instagibbed me while I was reloading after killing the first two.

    Medic 2, 3 MAXs, 1.. Yeah I don't see how they're OP.

    However, VS MAX is **** on a stick.. This thing is worse than a LA hip-firing in mid-air.. Needs buff.
  19. Garrix

    Anyone can kill idiots. The only way you could kill even one max, solo, is by using C4 or unloading 2-4 clips (depending on headshots) into them. I can say I got a 20 kill killstreak with the VS default pistol, does that mean that pistol is or is not OP? You can't compare yourself to a random person in a vacuum, compare someone with equal skill. Would you have died to a random infantry jumping through you an abusing no collide mechanics? Probably not, since you'd know to melee. All that aside, your post is irrelevant because this thread is about max versus max combat.
  20. Obbu

    The moment another max enters the scene, one max is going to drop.

    If you remove the NC guns from the scene, this situation doesnt change. Its not like everyone suddenly starts living for huge amounts of time.

    If its a close range fight, the NC has the edge. If its a long range fight the non-NC has the edge.

    Dual AV weapons (falcons etc) are better at max v max anyway: even if they fire slower, the TTK is super fast, even with the long reload. Its what... 3 shots (of both arms) or something? and you can do it from across the map, if you can arc.

    Charging a max as a max is a risk, whether or not you are facing NC.