I honestly am wondering if it should be for at least two reasons. First because it is the only base connected to Crown that is extremely difficult to capture. Second is because it acts like a huge roadblock and more often than not it causes whatever two factions that hold the two bottom bases to largely ignore each other.
I don't know about 2 or 3 points. I suppose you're saying A point is too easy to defend. Really not a fan of Tawrich tech, some reason the boulder formations are awesome, yet the bases or lanes aren't. Maybe I just am not a fan of tech plants or amp stations. As they require a lot of running & the infantry fights aren't interesting enough to be worth the walk. I like Bio Labs & Containments sites. Not Amp or Techs. I personally am over the Crown & would prefer TI with multiple rock bridges, or a open TI point on the green grass fields. The grass 20 meters south of TI. As for towers, well already talked about how Mirror Bay everyone wants deleted & a 3 region battle oshur for mid instead of a 1 region battle. That towers are old news. & layered stair fights are better than having to jump off airpads to nearby buildings. As for Crossroads & Crown, or Ascent & Bastion. I simply don't believe 2 towers are good gameplay to be near one another no matter the map. & that towers aren't worthy of the mid position of map. Ascent is fine tho (if they add more tunnels to Ascent for flanking), rest is so so. Would sure ENJOY Ascent WAY more if it had 10 more tunnels dug into the mountains randomly over there. Unrelated to the tunnel network they already have.
This about Crossroads being a bottleneck unlike any other and not about other bases on other maps. So to get back on track before it runs off the rails why do I think Crossroads need a slight rework? Well its a number of factors. One is its location both next to Crown and how hard it is to take and no other base connected directly to Crown is even remotely that hard. The other is that it tends to discourage the two bottom warpgates from seeking battles along that front causing them to push far more on whoever holds the north warpgate.
If your faction has the north warpgate & owns the Crown. Then yes sometimes they get stuck on the road to Crossroads. As Crossroads, has B & C behind the tower. So most amatuer's are not going to drive around the tower to set shop, with a sunderer. While A is also easy to defend & B is a airpad away to defend. So yes it's somewhat of a bottled base. However is a allied zerg outfit more likely to hit crossroads from the crown, than throw a bus over the cliff to take hydro? They are more likely to engage Crossroads if they own the north warpgate & crown. Than throw a bus off the ledge, if they own the south warpgate & crown, to Hydro. So with that logic you may say Hydropon is a bottleneck, it's easier to take, tho most won't sunderer Hydro after they take a crown. As most people just sit at the Crown after the Crown is capped & won't roll a bus down a hill or off a ledge to sunderer Hydro. They'd rather wait at the Crown for the farm to return, or reploy elsewhere & ignore Hydro. Also people are more likely to attack Crossroads, than drive across the bridge from Crown to Palisade. So is Palisade a bottle? Maybe the theme isn't bottled bases, just undesired paths or roads. The VS zerg outfit is more likely to attack Crossroads & another base south, than they are likely to attack Impact Site. Tawrich gets farmed more than the Impact Site warpgate lane. You may even be more likely to have a Crossroads 10 min fight, than a 10 min TI fight these days, as TI is barely fought at & is just some side base for a few ninjas, nearly ignored these days. The solution to Crossroads is to make a road leading to B or C point, instead of a random hill or grassfield, since the middle road faces the enemies garage. While A should be taken away like you said, make the region 2 points. Overall if their gonna remake it for that, then they should also make Hydro more desirable to sunderer, palisade more desirable to sunder (man made bridge is too far from Crown), TI more desirable (return the rock bridge), & Impact Sites mid route to the enemy warpgate have a link from Impact Site to Hydro & not just to Solar Galaxy link. So Impact site is dual linked to 2 bases. So the problem is allllll the roads are too narrow or for hydro's sake near non existent, that's why the bridges from Crown to TI & Crown to Palisade are ignored. So all the narrow paths are somewhat a less desirable path, due to being narrow. So narrow stretched roads is the issue. Same reason people don't have 3 faction fights at Raven's landing Amerish, narrow lengthy roads. Too out of the way from easier set shop sunderers. So Ascent & Lith only get 3 faction fights, as they require less driving. Ultimately taking away crossroads as a tower, not having it a tower, since Crown is enough towers for mid, is a solution & isn't just a out of the box suggestion.
What is your goal? Crossroads is a very well balanced base and very fun. Lemme repeat that last part... AND VERY FUN Now if you think it's getting in the way of fun elsewhere then GO FIX THE ELSEWHERE. Stop trying to F up the bases that people like to solve problems with the broader map. It's stupid stuff like this that has deleted the best bases in the game and left us with .... containment sites.
lol what? I'd rather play a containment site than a silly tower. esp crossroads, may be the worst tower of all the towers. location wise. to each their own. if it was replaced with a containment site, ye favor the containment site. crown is a tower, 2 neighbor towers? meh not to mention the road between crown & crossroads, has troll tanks sniping shells from hills, campers, meh.
You're right it is a walking sim heh. I have a sig photo suggesting airport escalators for base edits. I just seem to like the bases Wildcards the zerg allied outfit of my server, the bases they ignore. & they ignore Mao containment for example. They like Crossroads as it leads to their precious Tawrich purple resources. Or else for the crossroads resources. Crossroads has good buildings, B & C are good fights & the bridge walk outside of A. Just not a fan of towers I guess, or towers that get fought at too often. For sure Crossroads gets fought at more than Impact Site & I favor Impact Site. However Crown is walking sim too, just besides walking down stairs, you're walking hills.
Crown=fighting over ground. Containment=walking over it. Dunno what game you're playing There are a LOT of people who play this game for "the good fights" and couldn't care less about resources. This is not why fights happen here. Fights get started through players playing the lattice. But they swell to become fantastic fights if the bases they occur on happen to be fun. Crossroads, Crown, both fun bases and their towers have not much to do with that at all. These bases have organically occurring "arenas" in them that are fun to fight over and allow stopping points as attackers/defenders advance and retreat. All the good bases do. Proposing to reduce the capture points means destroying arenas within the fight. It will make the base less fun in order to ... do what exactly? I assume this proposal is to somehow increase fun but I don't understand how ruining a base will accomplish it.
If anything it could use a 4th point somewhere on the north side. This would do a couple things, it would allow for a shorter capture timer, it would make controlling the crown help control crossroads, and it would create a reason to fight for the land north of the tower. Additionally, the lattice link between Xenotech and Berjess needs to be removed. Bear with me, this matters for crossroads. Currently the west gate can ignore attacks on regent because they can cut them off. This means that both the east and west gate need to be all in on crossroads if they're going to accomplish anything against the other. Removing the ability to cut off regent would make regent a better target and take importance away from crossroads.
Mess with the bases people don't like. Go pick one of the 9 construction bases on Hossin and mess with 'em
I don't know a single outfit leader who picks a lattice link, for " fun fights ", as the majority of their outfits weekly opportunity. Besides 1 day per week for tanker tuesdays or something, not good enough. They all pick for outfit holds foremost if not entirely. For resource reasons. 10% of the time they will try to win a alert for tug of war reasons, when the factions are equal strength all at 33% pop. & that's the only time worth trying to win, equal pop factions. Yet the other 90% they aren't trying to win to win, they are trying to win to monopolize more bases for their outfit. Crossroads is the same. Above ground or below ground, is still walking. The north side of the Crown is a hill you walk the hill, then your sunderer gets c4'ed. It's a trap hill. From Hydro. If you arrive from the south, you park your bus at A & scale the hill to C. So attackers from 2 sides of the map are gonna scale a hill from A to C. If you're the defender, you jump off the airpad to A repeatedly, or jump to C. The Crown has the same amount of walking that the stairs of a Containment site has. Yet a Containment site wasn't fought at a million times, only a hundred times, unlike mid tower bases. Also if you had to pick one, Crown or Crossroads, which would be better, they are obviously both towers? Some side buildings don't make each set region vastly different. So which is better? It's possible to be stuck at a Crown fight, that leads to a Crossroads fight all alert, to then get switched over to a Ascent fight, to then Oshur for a Mirror Bay fight. FOUR towers. May as well add a Saerro farm fight & a Bastion base fight for 6 tower fights all mid. When towers aren't mid worthy. " Arenas " what people glued to camping the tower patios & not wanting to leave to defend? They don't have enough stairs & I don't find the floors that have jumpads or air terms to be that sweet of a infantry area. Mostly just used for LA shotgunners to run around trolling some people, then requiring a long walk to return to said 3rd or floor patio. After you die, If you're that LA. Or else my infil just runs up the stairs & get shot by some assault rifle medic. & has to rerun to their garage. If the towers were multiple levels of inward stairs, then ok, yet they aren't. So it's really just one door frame of a farm top of one set of simple stairs. That's the main selling area of the tower & it's overly simple amount of stairs there & one door frame. The Crossroads hill tanks facing Crowns garage, are able to shoot every vehicle inside the Crowns garage, so defenders aren't able to park their vehicle at the garage. A point bridge is also sniped by those same camper crossroad tank hills. So the A bridge is pointless to bring vehicles to as a defender. & If you're at TI verses to Crown, well NC max's are able to rain down blue rockets from the Crown's airpad & hit the entire vehicle lane the TI vehicles are starting from. Making TI's loading zone for vehicles weak. Also anyone who hasn't played 10 years (I've played 6 years) would like the Rock Bridge TI fight better than both of these towers. Least I'm able to drive a harasser around the rock bridge & flip, or grass field, the Crown is the worst for harassers. That's 6 towers for mid I just named, when theirs towers all over all the other planets as well, so what 30 towers? 30 >.> So you're saying 30 towers are more unique, than 4 containment sites that get ignored? ye right Not to say containment sites are good enough yet, they aren't. Rabid just mentioned Regent Rock, there goes another tower that gets farmed often. Fought there yesterday for one hour. I find Regent okay. Still a tower however. Wokuk Amp Station is to the west of Regent Rock & seems people don't like Wokuk Amp at all. So Amp Stations are worst than towers or containment sites. For infantry fights. Heck a Tech Plant is worst than Containment sites as well. Tho they have resources, so that's why your platoon waypoint is there. Tech Plants are a walking sim to A point one mile from the spawn building. & Amp stations are a walking sim to gen rooms.