Oshur and water, vehicle amphibious ability

Discussion in 'PlanetSide 2 Gameplay Discussion' started by General Dragosh, Nov 19, 2021.

  1. General Dragosh

    Regarding Oshur and water/underwater

    Logistics in planetside is important as Wrel said, however its weird to invalidate this when you give every vehicle Float/underwater capabilities by default.

    It would make sense to to give vehicles a new performance slot ability option.

    Eg.
    You have the sunderer, currently it has a Rival Combat Chassis and Racer High Speed Chassis to chose from in that slot, what makes ense is that you add the Amphibious chassis as a third option.

    It would make picking the right tool for the job more important, logistics would also be valuable more, more strategic.

    Tracked vehicle would get the "Underwater operation chassis" instead of the amphibious chassis slot, but it would be interesting if tanks had the ability to pick either to drive on the water floor or float above water, just a though.

    I would also like to point out that if you want to change your vehicle loadout you would have to respawn a new vehicle, wouldn't it also make more sense that we got a "workshop" function to a spawn pad or a new one where you could swap in your vehicle loadout ?

    eg. you currently have a sundy with a racing chassis and your platoon plans to cross water to your destination, then you would drive up to the workshop and swap in your racing chassis for a Amphibious chassis
    • Up x 4
  2. PlanetBound

    Are you making a suggestion or a complaint?
    • Up x 1
  3. Demigan

    I can understand adding an ability to let vehicles cross water differently, like a wheeled vehicle that does not float so it can cross beneath the waves and a tracked vehicle with floating abilities, but forcefully gating the abilities so only with a specific loadout you can cross water? Bad idea.

    The Magriser already has a supreme advantage on Oshur. Since tracked vehicles can only move underwater and are unable to fire there all wheeled vehicles are sitting ducks in the water (heh). A TR/NC Sunderer crossing the water has no support from their MBT or Lightning. The VS Sunderer can have backup from their Magriser. Just imagine the slaughter of NC/TR Flashes, Sunderers and ANTS by Magrisers. And its not as if the Magriser needed a buff (insert VS whiners here proclaiming the Magriser is the weakest and incapable with some anecdotes despite all evidence to the contrary).

    Again, if you want that logistics to matter you cant just forbid it unless you pick the right loadout. Instead you need to let players be able to pick different styles like floating/underwater without automatically limiting them, especially if the Magriser does not have restrictionz. That way the supreme diarhea of the Magriser supremacy on Oshur can be mitigated somewhat.

    Honestly who thought this was a good idea? Just because PS1 did it does not automatically mean its gold and can be shoved into PS2.

    I do like the workshop idea, although I would let the ANT also function as a workshop, letting players swap loadouts for cortium (with a cooldown ofcourse). Would be useful on Oshur's supposedly construction heavy gameplay and would also give ANT's an important role outside of construction/infantry suppression vehicle.
  4. General Dragosh

    As a user you are supposed to make a choice, you either stick to driving over bridges and have your loadout be flexible and generally useful or you specialise over crossing the water to gain an advantage and save on time to be there first. Choices and loadouts matter or at least they should the way the DEVS keep talking about PS2

    I hate magriders, it's literally unfair that they by default get water float ability. That should be removed by default. Want your magrider to float above water ? then pick the slot ability for that. I really hate it when they give free power to VS for weird reasons.
    Floating magriders are easy targets tho

    Wrel kind of emphasized the word "guns" in a sense that he might have hinted that vehicles will or might have underwater shooting guns available. Maybe thats just me hearing things.

    The thing is, Oshur HAS bridges as we've seen on the livestream, you you are not forced to cross over water. And here in lies the Logistics question. You can take the direct over water route (in my opinion it should be by equipping a water float slot ability) or the easier safer route which is by default available to everyone ie. bridges.
  5. Demigan

    Ok I understand better now. I am rather pissed about the needless buff to the Magriser.
    That said I disagree with black-and-white systems where you either can or can't interact with the system at all. Logistics should not be about having access or not. In fact thats not really logistics. Logistics would be more about mass transport, like the failed Harasser concept which was supposed to be a 3-man transport first with a little combat capabilities to harass enemies, but has become a medium tank. The game has too little need for logistics that way. If you really want logistics: water becomes a slowing factor with much higher risks for its users, construction bases get access to teleporters that allow players to teleport infantry and vehicles. That way the logistics is about getting a base up and running on both sides of a body of water, which requires either stealth or a hard won victory across water/bridges.

    The "logistics" or rather capabilities of vehicles to cross water and how they cross it should not be black and white. Rather than make it a few a one-off abilities for Oshur they should be incorporated in existing abilities. Example:
    Vanilla: subsurface movement for all vehicles, including Magrider (Hoverboards dont work on water!). To set it apart from the other two frames: with space you can activate a cushion system to float up or down, with the ability to shoot when on the surface. Movement is slowed regardless.
    Racer frame: subsurface movement with high speed in straight lines, good for getting to the next beach. Steering is reduced underwater.
    Combat chassis: movement across the water surface so you can fight each other. Slower movement.

    That would give these loadouts their uses on the water. Combat chassis is at a disadvantage against land-based vehicles but at least able to fight back, giving cover for the vehicles on the seabed racing up towards the beach.