Integration NSO Update -> PS2's Death IMO

Discussion in 'PlanetSide 2 Gameplay Discussion' started by karlooo, Jul 3, 2021.

  1. karlooo

    If you don't get where I'm going....Content for who? For the ppl that make Planetside 2 lose hundreds of new players, daily?
  2. JibbaJabba

    Interesting. Didn't do that whatsoever. Very interesting.

    Occasionally. Mostly retired from that. Did it for about 3-4 years. Certainly will back up a good squad lead tho..
    Not as much anymore. I help intermediate players more often now.
    We call it meta, but yea. Also a prolific trickjumper. Came up with a few of the early trickjumps in the containment facilities. I think most are well known by now though.
    Beacons don't work so well that way, bud. Team work makes the dream work.
    Show me a guy with a high killstreak and I'll show you some passive player, Infil, or someone crutching vehicles. I do dig a good chain kill though. :)
    Couldn't care less about my KD. KPM I find is a pretty good measure of fun being had though. I lean towards defending new players when the opportunity presents itself. (if you knew me before you mouthed off...)
    Nah. It's pretty obvious you are triggered. You know nothing of me but have some imaginary person in mind and OMG has that person gotten inside your head. Look at all the **** you took from them and applied to me. whew.[/quote]
    • Up x 1
  3. JibbaJabba


    Seeing as the content is locked behind a BR20 gate it's clearly not for new players is it?

    What is this "lose hundreds of new players, daily" tripe you are frothing on about now? Explain what on earth you are on about. And while you are doing it try not to get lost in assumptions.
  4. karlooo

    Why do you have to comment on each sentence lol, just reply once. That is what's not normal but whatever. Anyways I still don't believe you, due to the comment you made before, it doesn't add up, but if it is true then that could be an interesting new conversation. (Playing to unlock/progress > win) I have an interesting idea that I didn't mention yet.
    Basically from what you have told me, it seems like you aren't loyal to any faction and what keeps you playing is progression, and without anything new you want to quit lol. Interesting.

    I don't want to repeat the conversations again in this topic because you came late....By vets I mean the meta slaves. The cancer of the game, it's killing PS2 and if you can't see it you're blind, that's all and don't want to repeat it.
  5. JibbaJabba


    I commented line by line to highlight the fact that every single thing you said was wrong.

    I enjoy NSO simply because it is new **** to do. A new gun, a new vehicle. And it offers new opportunity for teamplay. The NSO max has fantastic teamplay synergy for example but was mostly prohibited from "outfit" style teamplay due to mechanics. That's fixed.

    I also enjoy NSO, even prior to this update, because I'm kinda over the whole faction thing. I want the faction I'm currently playing to win of course but I don't really care who that faction is. Freelance NSO is the ultimate jump-in-and-play mechanism.

    My broad overall enjoyment of the game comes from the teamplay. No other game like it where the whole is so much greater than the sum of parts.

    I do see the **** that kills the game. Cloaked flashes tearing through noobies that thought they were safe in armor. The learning cliff of the aircraft controls (and the resulting A2G mess). People crutching on maxes during normal infantry play. The cloak.

    Most of all though it's the whiners. Noobs learn that everyone who kills them is a hacker or that the faction they chose is the underpowered one.

    What ain't killing the game is this update. I find the suggestion laughable. If you find the content is not for you, then it's not for you. /shrug. Doesn't mean it's not meant for someone else. I notice some folks on the forums show an all access pass. Maybe it's meant for them. :p
    • Up x 1
  6. karlooo

    You just proved my point. You don't care who wins, you like NSO because it gives you something to grind for (and uniqueness?)

    NSO will kill all the factions, that's the reality, their qualities. And will kill the game as well because it was one of its most interesting aspects.
    What's the purpose of playing if you don't care who wins?
    Your motive is grinding, unlocking, progressing.....But you know what's depressingly hilarious. The devs didn't need to cater this part of the community by decimating the factions and by adding , adding, adding crap. All they had to do was create seasonal like changes to the game (for the innovation) and resetting all progress annually, on new years eve.

    This would have helped everyone. Outfits will get removed, clearing the space for fresh ones to be added, or the old ones which already are organized through other websites. It will give you guys something to grind for. It will give all the players a fresh start, making a friendlier environment for the new player as well. And it will make players focus on one faction.


    [Super Simplified]
    To have a better understanding - In this topic I mentioned:
    -Faction imbalance (due to headshot meta as well)
    -How NSO will kill all the factions, their qualities. It'll kill the purpose of factions and will kill the game as well because it was one of its most interesting aspects.
    -The ongoing headshot meta, which is the cause of the game not being able to gain any players. And is supported even more with NSO.
    -Zergs due to map, lattice design, and low damage -> Only depending on the number of players to counter it, using up extreme amounts of manpower for nothing.


    Suggestions:
    -It's hard to balance the factions, while giving them new weapons with unique abilities. Which is stupid anyways, don't add shít. innovate! All factions have plenty of room for improvement (lore and trait wise)
    -Instead of adding NSO and NS weapons to bypass these problems and in the meantime killing all the factions, the correct thing to do was IMO, to increase the damage (+recoil). If there was damage, then what is there to balance? Really, it's as simple as that lol and the factions didn't have to be annihilated.
    If there was damage then you wouldn't need dozens of weapon 'copies' with minor differences.
    Less weapons, easier to balance, easier to add.
    -Integrating construction into the game - the objective (by redesigning the maps and construction) will open the pathway, to integrating vehicles into the real game.
    -And lastly zergs, a force that has accumulated and is shoving in one direction.
    Increasing damage is a good start, if you don't have damage then you cannot utilize the enemies weak spot, their flanks.
    And by making all expensive vehicles outfit assets, then outfits will always have the upper hand over militias and they will need to be more creative, instead of pushing in one direction with mass numbers.
    -And reset all progress annually.
    ___________________________________

    Reminder, this was very simplified. Try to think outside the box .
    Why am I suggesting all this? Because I found out the devs are morons. They already proved that before, when working on 'improving' construction and they proved it now.
    ____________________________________
  7. Somentine

    Says the moron complaining about accuracy in an FPS game.


    You can do just fine body shooting the vast majority of players if you don't want to play 'meta'.
  8. JustGotSuspended


    ^^^

    100%

    In fact it's so true you could prolly do better if you pulled cheese like A2G, vehicles, shotguns or whatever cheesy weps than dudes aiming for the head.
  9. karlooo

    It's self explanatory what I meant by accuracy. I can very easily hit headshots and I know what's required to do so, it's a disgusting meta. I'm not cynical, this isn't about me.
    And I know about the sniper rifles. But the infiltrator class is a failed design, that's why I didn't mention it. It's being used as an invisible shock troop, which is super ret@rded.

    A question for you to change topic. We have tanks, an open world, aircrafts, construction, why does the game only revolve around infantry and these like 'tactical' accurate weapons in a call of duty styled game design? Why can't all be integrated in an intelligent way?
  10. Somentine

    No, it it really isn't. And even if it was, complaining about headshot accuracy in an FPS game is just as moronic.


    Not only do I highly doubt that you can, but also why is it so disgusting to have an incentive to aim for a smaller target?


    I wasn't talking about snipers; you can still drop people before most can even react by landing only body shots with most guns.


    -Because they can't balance each domain, let alone combined arms.
    -This isn't solely a vehicle game, and vehicles are resource gated. Make them important enough, and you essentially kill any fight from the loser for a long time.
    -They also can't figure out how to incentivize vehicle gameplay that doesn't devolve into farming infantry.
    -Construction has some of the most braindead and one-sided gameplay so far. OW showed just how bad the current construction mechanics are and how bad the game would be if it were implemented, as is, into bases.
    -Open world is lattice restricted... unless you meant fighting in the open, which is ironically bypassed by vehicles and air. Even if it wasn't, open fields are pointless for infantry.

    Or maybe the reason most of the gameplay revolves around infantry is because infantry is actually the most fun, or in the very least, the domain with the most action overall.


    bruh, really?


    Because: how? How would you balance combined arms, for a game without match-making or team balance? You'd have to fundamentally redesign a whole slew of mechanics, and it ain't gonna happen for a game this old.
    • Up x 1
  11. JibbaJabba

    Nothing about this update has changed this at all.

    Before NSO:
    I was flipping between 3 different characters on 3 different factions and I cared only for the one I was playing at the time.

    After NSO:
    I am flipping between 4 different characters on 3 different factions and I care only for the one I am playing at the time.
  12. karlooo

    Again another person replying to each sentence.
    It's disgusting because it's painful, is it relaxing? Fun? You're aiming at a pixel, to deal double damage and to accomplish this you need the gun, the graphics settings, the Monitor hz, FPS, mouse, and you need to play the game daily lol. Does it sound fun? Well, this game is full of losers like this and probably you as well. Planetside 2 could be very fun, it could be a masterpiece but these filthy meta slaves are bastardizing it.

    You can implement everything into the game, if the devs just worked on it. But something I don't understand is why are you super triggered, you replying on each sentence shows you are triggered. What are you fighting for? You didn't even read the conversations in this thread, your replies are so...vacant, empty. This is leading to nothing. Why did you even decide to talk?

    Anyways the NC 200 damage weapons are the most fun guns I've used. I wish the game more of focused on this. Boosting damage and recoil and maybe changing its mechanic, because I noticed that it pulls the gun downwards for you, after doing a quick burst fire. My theory is that if the damage is high then there would be not much to balance. It would simplify everything. Possibly make the fights more intense, but LA and Infils again, would need to be reworked.
    How would they help with the new player experience? Well It's supports logic. Everybody knows how to position, aim, control recoil or fire semi automatically if not.
  13. LordAnnihilator

    NSO haven't harmed the factions at all. Unless you are a member, you can't join an outfit in the NSO anymore. You don't get the faction specific stuff, or their asthetic/music. If anything, they help deal with underpop by propping up a less populated faction. The average alert win rate on Miller has barely changed - its still usually a toss up between NC and VS, with TR lagging behind. IDK why that is, but its how its been for ages, across most servers.

    I think JibbaJabba does care if his faction wins, on account of the payout for alert wins. But when he plays NSO, he only cares about whatever faction he aligns to. Plus, Directives exist and are the endgame goal. I suspect more than a few people have blown off the alert to work on them. And also some people just really like the MMOFPS combat, if Biolab fights are anything to go by.

    They already tried some season like changes with the campaign unique items and such. The factions have hardly been decimated through the addition of more stuff for NSO, and I don't think many people will turn their nose up at more content. Some have made comments on OP or UP, but I've only seen a few comment that they'd rather be without it, usually by stating they'd rather the game be fixed or something along those lines.

    Ok, NO. Removing Outfits? Are you mad? That would just piss people off something fierce. There's certainly nothing keeping new ones from being added and built up. Resetting progress will also upset those who invested a lot of time in the game. If you went through the trouble to hit BR100 ASP from BR1, did it in a year, and then had that stripped from you, most people would be rather pissed. Focusing on one faction is not a problem, allowing players to switch factions or play who they want hurts no one, and restricting that via arbitrary time limits just upsets people. And it won't be friendlier for new players. These changes will drive people away, upset new players who don't want a sword of damocles over their head, and won't get rid of the headshot warriors or fun ruiners.

    Not gonna quote this one, gonna go point by point:
    [Super Simplified]
    To have a better understanding - In this topic I mentioned:
    -Faction imbalance (due to headshot meta as well)
    Factions aren't that imbalanced, and "headshot meta" is legit just a default part of most FPS. "Fixing" it would just make everyone go for bodyshots and make certain weapons more powerful and kill other guns viability (Bolt actions would lose any reason to run them over semi-autos, for instance).
    -How NSO will kill all the factions, their qualities. It'll kill the purpose of factions and will kill the game as well because it was one of its most interesting aspects.
    Already said the NSO aren't changing anything, there's still plenty of people who play their individual factions. NSO were designed to balance populations, and they aren't detracting from the factions own unique traits with their existence.
    -The ongoing headshot meta, which is the cause of the game not being able to gain any players. And is supported even more with NSO.
    Sure, NSO have weapons that reward accuracy more. Thats literally the case with every gun, and the new update has drawn in more players than sent them packing. The main reason new players leave is because this game is daunting to get into and the New Player Experience is ****.
    -Zergs due to map, lattice design, and low damage -> Only depending on the number of players to counter it, using up extreme amounts of manpower for nothing.
    Ok, Zergs are their own problem, due to how the game incentivises rewards. There are issues with base and lattice design, and certain bases draw in more people, but thats because its rewarding to do and there isn't much benefit not to aside from ghost capping.

    Suggestions:
    -It's hard to balance the factions, while giving them new weapons with unique abilities. Which is stupid anyways, don't add shít. innovate! All factions have plenty of room for improvement (lore and trait wise)
    Not wrong, but lore isn't something theyve been that focused on aside from the campaign. And why wouldnt we want more **** added? The current crop of weapons are pretty alright.
    -Instead of adding NSO and NS weapons to bypass these problems and in the meantime killing all the factions, the correct thing to do was IMO, to increase the damage (+recoil). If there was damage, then what is there to balance? Really, it's as simple as that lol and the factions didn't have to be annihilated.
    If there was damage then you wouldn't need dozens of weapon 'copies' with minor differences.
    Some guns already kill in a very short time. Increasing damage would not fix anything. In fact it would make the headshot meta you claim exists WORSE. Also balancing involves fire rate, effective range, accuracy, guns are more than a damage value. Its why the SAW, despite being an amazing gun, is pants in the hands of newer players who can't handle the recoil.
    Less weapons, easier to balance, easier to add.
    Less weapons, less content, more boring or overspecialised arsenal. CQC guns already dominate.
    -Integrating construction into the game - the objective (by redesigning the maps and construction) will open the pathway, to integrating vehicles into the real game.
    Vehicles are already in the game? And construction overhaul would be nice but I don't see them targeting it atm.
    -And lastly zergs, a force that has accumulated and is shoving in one direction.
    Increasing damage is a good start, if you don't have damage then you cannot utilize the enemies weak spot, their flanks.
    And by making all expensive vehicles outfit assets, then outfits will always have the upper hand over militias and they will need to be more creative, instead of pushing in one direction with mass numbers.
    This would put too much power in the hands of Zergfits. How are regular players meant to counter a force with that much high powered armour? They cant.
    -And reset all progress annually.
    Already stated my problems here.

    Your box is very small and opinionated. Get a new box.

    Also i responded individually because it allows me to adress points better. dont like it? I dont care.
  14. Somentine

    Because it takes 2 seconds and helps the flow of the response?

    Talk about delusional. Hey... what happened to the "very easily hit headshots"?
    Even if they removed headshots, it would be people with double your accuracy still doing 2x the damage you could deal.


    You got some real issues, and memory retention seems to be up there; I called you out for your garbage opinion on accuracy in an FPS game. The rest was you asking a different question that I answered.


    ???????????????????????????? on so many levels.
  15. karlooo

    Your replies are nice....but with such an extremely narrow viewpoint, like as if there was no reply.

    Don't have time replying to most but here is something worthy mentioning.
    About restarting progress. Ok, so I have reached BR 100 with ASP as well, all implants unlocked, but I wouldn't mind losing it all, if it meant making the game fun. I'm not satisfied with what I had to do to earn it, brutal grinding.

    The thing is why can't we just get these necessities by playing the game, normally like it should be played, with your team. And I was thinking that if all the progress restarts annually, maybe the game's economy can be innovated, in a way where there won't be anymore grinding (+my suggestion of simplifying the weapon arsenal). And as well balancing the power gap between players, due to reset. But there is so much that can be done with this you couldn't imagine.

    And the outfits, I've seen outfits, that have invite bots and in the most extreme cases, are completely leaderless. Possibly 40% of the players on EU servers are part of a dead outfit. Why not just clean it up and give room to fresh leaders, movements?
    Oh and speaking of EU, why the hell won't the devs merge the EU servers finally, the nations are divided among the 2 servers. The community would be larger if they got connected. What are they waiting for?

    And I also suggested to remake the outfit assets. Obviously there will be limits and how do regular leaderless, players or militia defend against this? ATGM's, Rocket launchers, artillery, they can use a bikes to get into positions, be creative, Mines, ambushes.
    But yeah, obviously the tanks would need to be reworked as well, were the engineer wouldn't be able to add back HP with the gun, but possibly only fix damage, if the devs add some mechanic like that, which will be never, possibly require a driver for powerful tanks and no third person view....But it's a whole another topic. As you can see.
    If the devs have trouble with something like construction then there is no chance they can come up with a concept to integrate everything. They suck lol.
    ______________________________________

    SAW is the easiest and as well most enjoyable gun I've used in PS2. I just wished it was more, it's so much fun to use those guns.
    And yeah obviously if the damage and recoil increases than headshots will be random...it shouldn't be 2x. This can be easily accounted for.

    Everything that I mentioned before can be improved to make sense.

    Nice try but It's not working on me.
  16. Bonemiser

    Any progress?
  17. Somentine

    Your loss.
  18. karlooo

    Well, you know why not many ppl are finding sympathy with what I say on the forums, because they have already been driven out, long time ago. These devs, it seems that they are not here to improve this, masterpiece of a game, work on forming a brighter future. They are here to suck the money out of you, suck the game dry, because that's what the majority here deserve and I sort of understand it after talking with some in our community, not you, But most ppl don't deserve a brighter future.

    They openly treat us like ret@rds, they tried to sell you guys Planetside 3, battle royal, with like loot crates because they think you guys are morons, why else would they do that?
    • Up x 1
  19. JibbaJabba

    Because you are abrasive?

    Yep. Abrasive. :D
  20. AllRoundGoodGuy

    I believe it was shown a while ago that if at any point you got all-access then your forum badge would always display it, even if you currently aren't a member. I for instance have not been a member for about 2 years, but it's still displaying that I am.

    Your point is fair enough though, I'm sure plenty of people are enjoying the content.
    • Up x 1