Most Dev bases use the same assets/structures, but lack creativity to create scenes and stories. 1: Urban/Civilian. Small towns or settlements. These could be placed on Indar and Amerish and would have tight corners and roads leading into central squares and plazas for capture points. Light Assaults could traverse the rooftops and Sundy Garages are scattered among the buildings. 2: Large Military. Iterations of Tech Plants and Amp Stations but in the form of sprawling Military bases that provide heavy armor spawns, or Air Fields with ESF and Lib/Gal spawn pads built into the runways. These pads can be copies of the Bastion hardpoints. Instead of destroying the Terminal you can destroy the Air Pad to deny the defenders aircraft spawns. 3: Underground. Mining operations, caves and caverns. Difficult to access with vehicles, near impossible with aircraft unless certain capture points in large caves are exposed to the surface with openings large enough for a Galaxy to descend into, thus getting platoons onto point quickly but being highly vulnerable to fire.
A lot of the bases in general just need a total redesign, too many feel like seperate parts slapped together in the hope it works rather than a full design idea, many have no real sense of flow. And the big big structures just need total overhauls at this point.