What PS2 Needs.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by PlainsDrifter, Mar 11, 2020.

  1. PlainsDrifter

    The Gameplay is Solid ,the Weapons / items / Skins are unlimited there is really no game like it , but the game needs to give players a reason to play. Maybe give the Empire that locks 3 Continents in a row access to all VS,TR & NC Vehicles for 24 Hours or something like that ? give players a motive to lock Continents, There's no reward for locking Continents ,no one cares.
    Please add something.
  2. Ssidistik

    Reward was ISO and implant progression. They just need to add that back ASAP!
    Besides that the new currency that unlocks a few guns and a cammo. They need to get busting on this list of rewards because at the rate I am seeing this new currency I will have them all unlocked in a week.
  3. FLHuk

    This game needs more [suggestions]
  4. Demigan

    Its not a problem with the rewards at the end of the continent alerts, its a problem of how you get there.

    Since PS2's inception people have enjoyed the massive non-stop fights the most. The Crown and Biolabs attract the most attention as this is simply the most enjoyable for players.

    Capturing the continent does the opposite. It encourages players to find fights (and ways to fight) where the opposition gets the least chance and fights peter out ASAP. Capturing bases also ends fights as some defenders leave for a better fight until a defensible large facility is reached. The ultimate expression of how wrong this approach is could be seen with the HIVES, where players were encouraged to avoid combat altogether and build PMB's that discouraged anyone from even attempting to breach them.

    If you want players to try and capture continents you need to make the capture of bases be a non-stop fight as well, or offer the feeling its a non-stop fight. A key example is Quartz Ridge versus Indar Excavation, where there is enough time to gather a vehicle counter assault and the fight more or less flows between infantry and vehicle fights depending on who has the upper hand, up until the point that one of these bases is finally captured and they move to the bases behind it.

    Again, rewards arent the problem. The cycle you go through when following the continent capture objective is.