Why are the NC so bad?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Hotbread, Jun 11, 2019.

  1. Clipped!

    ^^^^
    NC tends to lack the coordination without some direction/driving force and they don't check the map as often as they should to see if someplace else needs help more than where they're at until after every last enemy is gone.

    What I do when I die and I'm not near a spawn point is check the map for nearby medics and if I think I might be revived soon but not immediately or the base isn't in immediate danger of being taken anymore (enemies not anywhere up near point and have friendly pop advantage), I check other bases via map.
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  2. LaughingDead

    And not all tank fights are fought evenly or while in optimal conditions. prowler AP is only 25ms slower than vanguard AP, that's such a small difference you would have to measure by half frames. Damage per round is not everything either, vanguards can't just dip back into cover whenever they want, optimal conditions is when a vanguard can get an isolated 1v1 against an opponent that can't flee or get to cover while also having a vanguard shield up while also being able to get into a position to get back to his team to repair. That's basically only going to happen if the enemy is overextending.




    Completely missing the point here. Its not like everyone uses the halberd, not everyone is going to have the same gear, but when it comes down to it, topguns are a good half of the tanks DPS baring the prowler.


    What I'm saying is that the magrider on top of all it's mobility has the same damage of the vanguard. I never said the vanguard didn't win 1v1s, I simply said it had low DPS along with the many downsides with it.


    Being able to instantly hit topspeed in any direction it wants along with being able to get up mountains is pretty substancial.

    Yea, it can't outduel the other MBTs, it can't straight deal more damage or take more hits, but a tank that can put itself in positions that other tanks can only dream of it's pretty significant. If you can't see the value in an MBT being a fat harasser while still having MBT levels of damage then I'm sorry but the point is lost to you.

    It's not like NC want to be the meat faction either. There are times something needs to die and die quickly, it doesn't happen with just the turret, it's not going to happen faster when having to rep the extra HP or having a slower time getting out of bad spots. That doesn't mean there's no value in the vanguard, it's just the worst performing out of the 3.
  3. Wolfborne

    Vanguards and Prowlers can use cover that only exposes a little of their topside, and fire over that cover. Magriders can't because the main gun sits too low. The Mag has to expose at least 50% of its body in order to fire from the side of cover.

    Mobility in a 1 second Magburn is not much mobility. The Mag can't turn its entire body faster than you can turn your turret. Plus, the Vanguard does 100 more damage per shot. It wins the damage race.

    We can't hit top speed instantly in any direction. Magburn only works with forward movement. If you are using the Racer Chassis on your Mag, then strafing and reverse is actually slower. Only at extreme ranges can you possibly dodge incoming rounds.

    Which is why it needs its own brawler mechanic in order to go toe-to-toe. It is the VS' MBT, not a Heavy Harasser. It does my convoy no good to come across your convoy, only for the Magriders to be 300m away, trying to climb hills in order to ambush your convoy that just destroyed my convoy.

    While it may sound good, all it takes is one aircraft to spot your super elite hilltop position and you are toast. I fly Liberators quite a bit...I ***LOVE*** coming across a tank sitting on top of a hill by itself. Free certs.
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  4. typnct

    gonna talk for what i see in miller alone,
    the vs nc flank is rarely active, even in alerts i can see a 96v96 3 flanks on the tr and 1 with 12-24 on the nc vs flank
    nc overpoping every flank they have on the tr and no flanks on the vs-nc side
    and the funny thing is that even the vs has more win% than the nc and they consistently are underpoped while the nc is overpoped(usually vs is 31 tr 33 and nc 40 42)
    trying to join a server in the nc sometimes give me a 15 minute queue...

    i think its not the skill problem its the mentality of their main outfits
    https://ps2.fisu.pw/activity/?world=10
    you can see the activity of each nation here and their main focus, i never saw the nc concentrating on the vs for more then 5 minutes
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  5. TRspy007

    Maybe if the NC fought the alert instead of killing their teammates? It seems to me that NC are the least coordinated, or when they are it is to do something stupid instead of capturing territory to win the alert.
  6. JohnMcCreedy



    I know this thread's a few weeks old but this is simply, categorically untrue. You're attempting to twist facts by comparing shot damage over different time scales. The Vanguard might do 1,700 damage over 3.38 secs, but over the 2.93 secs a Magrider takes to fire its second shot, the Vanguard would only be doing 1,473 damage (where the reload times identical) - less than the Magrider's 1,500. Similarly,over the same 2.93 second period, a Prowler will have put down 1,758 damage. The Vanguard does have the least amount of damage. Also bear in mind that not only is the time between shots the slowest, but the main guns are also the least accurate at distance, and the turret rotation speed is the slowest of all three MBTs, so you're already taking damage by the time you're able to bring your gun to bear.

    If you run around a corner and run straight into a Vanguard, you're toast, that's its strength, that's were it excels. Unfortunately most tank engagements aren't ambushes, they're distance battles. In open territory the Magrider will just strafe your shots and only a moron at the wheel is going to be hit by a Vanguard at distance. Set the Prowler up on a hill and it'll kill a Vanguard before you get your second shot off.

    On average (and yes there are exceptions) the NC does the lowest DPS, has the shortest range, the smallest magazine size, coupled with the slowest tank and ESF. At this stage the NC need an entire re-design. After seven years of playing this game, I won't be holding my breath.
  7. Demigan

    Just correcting you on the Prowler.

    The Prowler has 0,5 seconds between shots, but unless that has been changed at some point in the game, the actual reload also counts as a "shot". So the first shot costs no time, then before the second shot there's 0,5 seconds time and another 0,5 seconds before the reload starts.
    This means that one full cycle of firing takes 1 second, and the reload wither 3,5 seconds or 3 seconds upgraded.

    There's also a 0,05 seconds added to the reload for some reason in your calculations? Where does that come from? In fact the reload times for Vanguard and Magrider are also nonsensical. 3,38 second reload? 2,93 second reload? What the hell?

    Your tables should look a bit more like this using upgraded Prowler reload:

    First shot = ...
    0,5 sec = ...
    4 sec =...
    4,5 sec = ...
  8. Liewec123

    so they're consistently worse on every server and you say the weapons are fine? hmm XD
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  9. Comptonunhh

    The short answer is, they aren't bad, and the NC weapons aren't fine, theres a plethora of threads on these forums about any number of different NC weapons that are just straight up inferior to their VS or TR counterparts, with statistical data to prove it as well.

    The problem is Wrel is a VS fanboy, and also seems to base all of his balancing decisions on anecdotal personal experience rather than actual statistical data.
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  10. adamts01

    The Scythe is easy mode. Let's get that out if the way. But you're selling the Reaver short. It's the worst ESF for new pilots, but incredibly good for top pilots.

    You mentioned it's high dps guns. Aside from that, what makes the Reaver such a beast is its vertical speed and acceleration, which blow away the competition. On top of that already insane vertical speed is the best afterburner by a very long shot.

    It's hard to use the Reaver at range, but it can literally fly circles around the others up close. And since it's the fastest ESF by a good margin, it can dictate the engagement range.

    Not only that, but with Racer/Stealth/Rotary/extended tanks, it can get in, gank a noob in a squad, and get out without any other aircraft being able to catch it and retaliate. No other ESF can do that against NC.

    At first I thought the Reaver was junk, but now I'm hesitant to propose much in the way if buffing it. The only thing I'd really consider is a buff to its base fuel capacity or recharge with no wing tanks.

    I think most of NC's stuff is harder to master but has the highest potential.

    The Mossy could use a small dps bump, and the Scythe needs a whole page of nerfs. But, you know, the devs are clueless when it comes to air.
  11. TRspy007



    The NC weapons are fine, the ttk for all weapons is pretty equal for each category. The thing is NC seem to regroup the largest number of morons, (I guess the DIM army would be an example) that prefer using their weapons on their teammates and run around the map not playing the game's objectives, instead of doing what TR and VS are doing.

    For some reason it seems like only small groups of NC merge their brain cells to form a half intelligent squad capable of opposing the enemy, and most of the good NC players aren't even NC mains. The fact is the majority of NC prefer to zerg useless bases or have fun building useless pmb in some corner of the map instead of capturing the continent. On par with their faction, NC seem to rebel against the game's objectives.

    Their weapons aren't bad, I play all factions, and I some cases NC weapons are better than others, in some cases not, just like the game should be, and since there isn't a massive discrepancy between weapon performance I can agree that NC aren't losing because of their weapons, but more of their poor use of them. (for same class/counterpart weapons, of course if you're comparing the rebel to the orion, there's a bigger difference)

    I would like to see the data you're referring to, just to prove me wrong, but after playing the game since beta, balance rarely has been a real issue except for a few occasions (vulcan, ZOE) in this game. The fact that there are 3 "distinct" factions and that es weapons aren't allowed to be used between empires contributes to the fact that people say one faction is more OP than another. I can't tell you how many people play complain about the betelgeuse being OP and suddenly when they start playing VS the butcher is OP, or the mini chaingun, or the jackhammer. It's this never ending cycle of "since I got killed by that weapon a bunch of times, it must be OP, and my weapons are crap" instead of facing the truth that there was something wrong with how they approached their engagement(s), most players are quick to blame cheats, overpowered weapons, when those things play such an insignificant role in the game.

    Another thing, wrel doesn't have much of a say as to making one faction better than an other. The dudes not my hero and I disagree with some of his views, but I can safely say that he plays the game like all of us, and isn't going to implement such changes to hugely benefit VS that would ruin the game, because he loves the game like most of us. Even if he did try to implement such mechanics to make VS the stronger faction, he is still an employee and has little say in what is done, the dev team would stop him in his tracks. Even if for some reason they didn't, and such a patch were released, everyone would either leave the game or all play VS, then either ways the devs would have to adjust to save the game. Since neither of these is the case, all is fine in terms of balance.

    Reality is that for some reason, NC just have no idea how to launch proper offensives and plan out strategies, take tactically superior bases in order to win the alert. Also the fact they love to teamkill each other doesn't help.
  12. Comptonunhh

    Sorry but statistics dont back your fantasy excuse, and the NC gear is NOT fine, go on voidwell, pick the Mjolnir and the Vulcan for example, and compare VKPU and KPU, there is a 25-30% discrepancy there, pick the MBT's, an even larger discrepancy there. There are TONS of examples of this.

    If we're talking infantry, the excuse you picked is by far my favorite "all the TTK's are pretty equal" okay sure, now add nanoweave, which is the meta, and literally EVERYONE is using, which in the devs infinite wisdom, have made a PERCENTAGE reduction, and not a flat damage reduction, suddenly, NC weapons fall below the others on TTK because they are, for no other reason than pure idiocy on the devs part, punished MORE by nanoweave than the other factions due to their reliance on high per bullet damage rather than ROF.

    This is before you factor the BIGGEST problem holding NC back, which is the difficulty of usage, most of the NC infantry guns (and quite a few of their vehicle based guns) require more skill on the players part to reach their full potential, they have more kick, lower ROF, more bloom etc. requiring the player to burst and control recoil more, this means that your average player on NC with NC gear is barely performing at average, while your average player on TR or VS, using easy to handle weapons, is performing well above that because they dont need to contend with the various niche problems of the weapons, theyre all for the most part easy to manage recoil, low bloom, and high ROF making them more forgiving, this is as a whole is probably the single biggest reason NC has such a hard time, its that their zerg of average players cannot perform at the same level as the equally average zerg of TR or VS due to inherent difficulty baked into their faction trait.

    The "NC have more morons" or "VS and TR just have more skilled players" remarks have to be the most unsubstantiated reasoning to ever cross these forums, whats more probable? That the gear is simply not balanced, which we can quantifiably prove with statistics tracking from tools like Voidwell, or that some mysterious sociological phenomenon is occurring that draws morons and talentless people to one faction over others in an otherwise completely random pool selection base populated game, something that is completely unsubstantiated in any data we've seen since alpha?
  13. pnkdth

    It is too easy to simply claim NC as a whole are just bad.

    Generally speaking NC has been the most specialised faction. This works really well if everyone is onboard and are in the know (we've seen the results in Server and Lane Smash, etc) but Live play (even with organised outfits) is a far more casual affair. Here it is better to be general purpose and in this regard both TR/VS are better equipped.

    As mentioned before, it would be an incredible coincidence that NC just happen to lose the most on every server while TR/VS are fairly even. Even if I think there might be a correlation between most new players being told if they want teamplay they should go VS or TR I do not think most players will make their decision based on that alone.

    We'd probably have a lot higher quality of discussion though if we'd concern ourselves more on fixes rather than going off on VS/TR.
  14. Scrundle

    What I'm seeing is that NC engineers get more XP for repairing a vanguard than TR/VS engineers get for repairing the same percentage of health on thier own MBTs.
    This needs nerfing IMMEDIATELY.
  15. Campagne

    I agree the Scythe is EZPZ mode and that the Reaver is the overall best in the best hands, but I really don't think I'd selling it short.

    I can't find any reference to acceleration rates or even differences of the three ESFs. Nothing on either the official wiki or Iridar's site. Can't you provide a source? At most Iridar says "the Reaver is the slowest ESF" and that's it. Can't find any hard numbers for vertical thrust either, but that's a commonly known fact at least. Iridar concurs.

    I don't see how it would be possible to literally fly circles around another ESF unless it was just hovering stationary, which any aircraft could do.

    If no other aircraft react to the multiple-seconds-long ganking of a visually and audibly distinct enemy aircraft firing audibly distinct weapons I doubt it'd make much of a difference.

    It could be a bit slimmer as to not be the fattest brick in the air for newer pilots, I think.

    In my opinion this is virtually never true outside of the Reaver.

    Anything else from Vanguards to infantry will only ever match the opponent's equipment regardless of how easy or difficult the equipment is to use.

    SAW verses Orion or CARV yields virtually no difference in TTK whether with bodyshots or headshots, and I don't have to tell you why that does not favour the SAW.

    The Reaver at least requires skill to overcome the massive limitations to out-DPS the opponents but actually has a meaningful DPS advantage with a skilled shot. If the Reaver had the same noseguns as the Scythe or Mossie, would you still say it would be good for vets?
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  16. adamts01

    Physics in this game are pretty bad. All the aircraft have different top speeds, and they all reach those speeds in the same amount of time. At least as far as I can tell.

    Vertical speed is easy to measure. Start in hover mode and go straight up using only vertical thrusters and read the number. The Reaver blows the other two away, even more so if afterburners are used.

    As for flying circles around an opponent, just consider how dogfights happen. It's stupid to get in a hover duel against a Scythe. The best thing for the Reaver to do is close range and reverse maneuver around the other aircraft. Both aircraft are in hover mode, and since the Reaver can travel along his circle faster than the others, he can win that turning battle.

    This common argument that the Reaver is the slowest is just silly. It has the lowest cruising speed, but the highest afterburning and vertical speed by a long shot, which are arguably much more important.
  17. Campagne

    According to the official wiki, only the Mossie has a different top speed at 220 mph as opposed to the Scythe and Reaver's 200 mph. Don't know who's right so I'm just putting that out there. :p

    Can you list the numbers from in-game? For vertical thrusters that is. Screenshots too if at all possible would be super helpful.

    Well there are a lot of stupid people in the world. But moreso, would the Scythe not being attempting to keep its front toward the enemy at all times, as would be needed to even fire? I'm sorry, but I just don't believe a Reaver can fly backwards faster than a Scythe can rotate. And do please correct me if I'm wrong, but couldn't the Scythe do the reverse maneuver as well to effectively counter the movement?

    Highest afterburning speed for all of a few seconds, which won't help in a duel I imagine. Waiting the numbers before I'd say whether I'd call the difference a long shot or not, but again I doubt the Reaver can fly faster than the other two ESFs can track it.

    In the end it all comes down to who can land the most shots in the smallest amount of time. Dodging obviously helps survival but the fat Reaver will still struggle to avoid taking hits moreso than the opponent. The majority of players can't dodge well enough while still maintaining the same or greater accuracy as the opponent.

    If the Reaver can fly in circles it's still too fat or the others too slim for the average-aim player.
  18. iller


    Where the hell are you getting this information from?

    The 4 best Pilots still on Connery (where the issues of this thread apply the hardest) ... the 4 best, Ltrs, Scanners, Silkens, and TacticalTac ... all fly Mosquito almost exclusively now. It has the same profile & exposed Volume as Scythe in face to face, is slimmer Top of Bottom aligned, and still maneuvers quicker than Scythe. It's just plain more FUN over the longer term and that's where we are NOW. An Aging *** game where all that matters is what reduces overall stress for the die hards who will likely ride this sad Clown show into the Sunset


    PS: climbing straight up doesn't spare you from any losses, it only delays the innevitable
  19. TRspy007


    I remember we gave NC the benefit of the doubt, and tracked which faction team killed the most on each server. On all servers except for 1, the NC faction had more teamkills than the others, BY A WIDE MARGIN. I may play NC from time to time, but that's enough to trigger some red flags. What I told you is from experience, and yes the little studies conducted actually demonstrate that majority of NC are morons. (Stereotypes originate from a truth, so if NC aren't complete morons, then that means mass teamkilling isn't a bad thing in the game.) Honestly I hate OS, but everytime I play NC, no matter what server I am on the guys seem to prefer nuking their teamates then aim the strike remotely near enemy forces. And that's just one example, no matter how much I give NC the benefit of the doubt, they nearly always disappoint me (or impress me with their stupidity). The only time NC seem to organize themselves is to troll themselves or attempt to troll a faction by setting up a zerg or pmb at the edge of their wg. Needless to say, it's easy for the other faction to pick off tanks one by one that are running around like headless chickens and generate a higher VKPU than NC.

    I think before complaining about unbalance, NC should learn to distinguish friend from foe. Also the stats you are using to prove your point simply don't work like that. The boombox is better than the vulcan at extremely close ranges, and is especially good at killing sunderers. If you think the vulcan is better than the boombox, why don't you tell us how the gatekeeper holds up against the enforcer. Each weapon has their niche role, if you use them correctly, you'll win. Planetside 2 simply isn't a game where comparing weapons head to head is a reliable way of determining balance.

    Also your your claim about nanoeve is completely ridiculous. NC weapons get punished just the same as VS or TR weapons, 20%. The only reason the number is normally higher for NC is because they usually have a higher damage output. The TR and VS weapons have lower output, and higher rof to balance, NC keep a fairly high damage output even after nanoeve reduction, and have a lower rof to balance. The nanoeve will likely add one extra bullet to NC (and sometimes VS) and usually 2 for TR, of course depending on the weapon. Nothing too out of the ordinary here, asI said the ttk remains approximately the same, which is normal because taking away 20% damage from all weapons means the weapons stay balanced. Removing a set amount of damage would be exactly the same as the percent reduction, just using a set number instead of a set percentage.

    And dude really? NC weapons have way less recoil than TR and if anything TR weapons are harder to control than NC. TR have to burst fire cuz their bloom values are pathetic on most weapons. The fact that TR have the lowest bullet velocity on a majority of their weapons means that it's possible to dodge TR bullets. Yeah, imagine trying to dodge an NC bullet that's pretty accurate and gets and the highest velocity in the game. Also your claim makes no sense because the lower rate of fire makes the recoil easir to control then on TR, where most weapons will rip your arms off if you hold down the trigger. I agree VS is easy mode, but TR and NC weapons require about the same skill cap, so there's no excuse why TR perform better than NC.

    Weapons aren't unbalnced, I play NC and I can testify that there's nothing hugely underpowered in that faction. The fact that there's discrepancy between MBTs is definitely not due to the vanguard being trash. I mean, honestly I can't even begin to express my surprise at people saying the vanguard is underpowered. That thing not only has the highest damage output in the game, it also has a SHIELD (sure it was nerfed a bit) that stops it from being c4ed and gives it the edge in 1v1. Of course each tank has their niche, and it has to be used in the right scenario. The only thing that VKPU confirms is the fact NC have no idea how to use their weapons. A good vanguard driver can easily destroy anything since the prowler nerf. The main canon is dead accurate, it also damages targets so much it takes one less shot to kill stuff, plus you can say the reload is longer than both other tanks (not even by that much) the vanguard gets an extra 1000 health to compensate for that. I can tell you I've been on massive vanguard streaks before, the tank is far from being underpowered, it simply has a different niche.

    I'm guessing your an NC main, and you just have to admit it. Your faction is unable to organize itself to coordinate useful attacks, and on top of that not many players are actually able to play the game correctly. As much as everyone jokes about it, I get teamkilled way more on NC than any other faction (sure wild cards tk me a lot too, but they are NC alts, so this just supports my point) and when I fight NC I always get way more assists then when fighting VS or TR since NC steal my kills. We just have to admit that for some unknown/bizarre reason, NC are completely ********, and this has nothing to do with balance.
  20. Demigan

    The TK rate has long since stabilized. Using Fisu right now, only on one server does the NC have the most TK's and that's just by a handful. On other servers it's the second and even least TK faction.

    The stupidity is based on a "true" stereotype? That's like how the VS have claimed superior skill since day one in the game, yet they display no actual superior skill with any NS/carbon-copy weapon not connected to any form of faction-specificity? And the NC was the stupid faction from day one... But why? I don't know. The TK rates weren't revealed at the time in fact there was no way to even get a good grip on who was playing worse since the game was absolutely horribly unbalanced. Just the way the NC was stuck in the southeast Indar Warpgate and the way the Hex system+bases available made it nigh impossible for the NC to advance. I never even saw Zurvan AMP, crossroads and the Biolab in the first year of play as we were continuously stuck trying to breach out own Techplant or being pushed to the Warpgate. This kind of lobsided gameplay made it impossible for the NC to really show off what they could do.

    And these stereotypes have persisted. VS still often claims they are superiorily skilled and NC is still called stupid. Why? Because it's more convenient than having to admit that maybe just maybe it wasn't your superior skill that got you there but that it was your equipment, and that the NC was right all along in that the game wasn't exactly fairly set up for them.

    The point he's making is that the Boombox is worse off in how it actually performs. Since extremely close ranges aren't what vehicles overall do. Even Harassers, the best vehicles to get in close with your enemy, only do so for a moment before they barrel away again.

    It's like saying "well OHK knives are extremely effective at CQC" and then forcing players to choose between a Primary or a OHK knife. Except in very specific situations no one will pick that knife as it just leaves you too vulnerable with too little opportunities to succeed.

    They get the same damage reduction, but Nanoweave adds 1 more bullet to the shots to kill (only a few weapons get more). NC weapons overall have a lower ROF so that 1 extra bullet is more punishing for them as in the time that the NC player gets to fire that extra shot the TR/VS player has already fired his and killed you (in a pure equal TTK and skill of both players is about the same situation).
    Additionally the lower ROF high damage weapons have proven to be worse as you have a higher punishment for misses. This is why the best weapons on the NC are mostly high-ROF weapons that forgo the NC traits of high damage low ROF.

    Yeah! The 0.1 per shot hipfire and 0.05 per shot while ADS that is almost uniform for all LMG's and Carbines of the TR and VS is horrible! And since the VS has about the same bloom the TR is worse off I tells you!
    Also the NC has often 0.02+ more COF bloom per shot, that might not seem much but that's already 20% more bloom per shot than "regular" weapons.
    Each damage profile almost always has the same bloom:
    143 damage has a bloom of 0.1 hip and 0.05 aim.
    167 damage has a bloom of 0.12 and 0.06.
    200 damage has a bloom of 0.14 and 0.07.

    We can see a difference of 20% of COF bloom between the 143 and 167 damage profiles. Adding 20% to 143 means we get 171,6 damage... This means that the 167 damage profile weapon is "missing" 4,6 damage compared to the bloom per shot it experiences.
    200 damage profiles are "good" again. They have 40% more COF bloom per shot than 143 damage weapons so adding 40% damage to 143 gets us 200,2 damage, meaning that per shot the bloom is more or less equal.

    NC's main damage profile is 167, the damage profile that has the most bloom per damage point. The 200 damage weapons they have is more or less equal to the TR and VS 143 damage profiles in terms of bloom per shot, but has a higher punishment for misses and when Nanoweave is worn the NC is getting punished even more as it takes them a bit longer to finish a target.

    So in short: TRspy007? TRspy006 more like!

    You think you can dodge a bullet going 450m/s? That's the lowest I saw at a glance. And as pointed out already the NC has a higher punishment for misses and the average damage profile has higher bloom per damage point. It's not much higher, but it's there.

    This is such an incredibly bad way to go about it. "Because I can make it work everyone can make it work". You already point out that there's nothing hugely UP on the NC faction, but this is PS2 where things kind of snowball. If you have a faction that on average will get 1 less kill per use than the other factions, and we have 300 vs 300 vs 300 on a single continent, then the NC are already behind 300 kills. Those 300 kills behind also means that the NC died, so they aren't just behind 300 kills but 300 deaths as well. This means that the TR/VS fighting them has survived and can fight again, perhaps helping an ally or staying on the point just that much longer etc etc.

    This is such a bullcrap argument. You are saying that across all servers all players of a single faction are unable to organize? Despite cultural and psychological differences between continents and the fact that this problem magically started and persisted from launch day? How? Why? This is such a statistical anomaly it would be easier for those monkeys to start writing shakespear!
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