last time I saw it that bad, it's because there was 1 or more hackers spaming stuff that made the servers lag, I haven't seen that this time, but honestly, do you need a video??? .. forgot to mention, this is on Cobalt, and it's literally unplayable ...
it started literraly 3 minutes ago and theres already a post? hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
yeah but it usually lasts for about 5 10 minutes and can be caused by the server over heating local(on their side) internet problems that arent under their control or by being transfered to a backup server(no server lag out delay one) and is still getting heat up etc etc etc... after working with servers for 4 years i can guarantee to you that this spike right now is being handled and fixed asap anyway i dont think they have the budget for a better server with a server backup that can cost up to 50k$ and up(a crappy one is about 40k$) so we need to handle what we have (didnt want to offend you inzababa or something(just in case))
We've been experiencing login and server issues across all of our titles this morning, and are well aware and working to get things fixed.
ok .. but why did you delete my post? There was nothing offensive or that broke the forum rules (and I know it's against the rules to question moderation but I really don'(t care at this point, I can't play if I can't chat on forums either, then **** it..)
Can you provide any evidence whatsoever to back this up or even describe what kind of "stuff" you are referring to?
I dont think people realise what goes on behind the scenes when things go wrong. I used to be a removalist, always hung **** on the office staff when there was a stuff up. I now manage the operations at the same company and after being in the office for 3yrs i can safely say i am a hypocrite. Now i know what goes on behind the scenes, i have a greater appreciation for it.
Yesterday evening (CET time) I was on Cobalt and yes, the game was close to be un-playable: infantry and vehicles warping, consoles not responding, spawn force field walls erratic, tracers not visibile, insta-death phenomenon and so on. At one point in time I was playing NC with the Phoenix and each time I launched a missile the view did not switch and the missile went ballistic...