It's amazing that 5 years later I still enjoy this game as much as I do and continue to have the passion for making videos like this. Thanks to the devs of this project past and present for making such a great game and keeping it going. The Daimyo is a really fun sniper rifle that gives you the opportunity for rapid kill sequences and a little bit of forgiveness for missed shots (as you can see in a couple of the scenes in the video). It has plenty of downsides, including increased projectile gravity, low ammo pool and inability to OHK shielded HA's even up close (also demonstrated a few times in the video). Overall, I loved it, and after auraxing it on TR, NC and VS, I find it to be a very competitive option when I would otherwise be using a Nyx or Ghost (or faction equivalent). As noted in the video, Nanoweave + NAC lets you play aggressive and up close which is perfect for my playstyle. BH and Assimilate complement this as well. I found the weighted receiver to be the best attachment for peeking corners and returning fire. You definitely need a solid and reliable sidearm as it will be frequently needed while using this weapon. Music: Foo Fighters - Make it Right This was easily my favorite NSX weapon to date.
Excellent vid and good shooting. I've been using the daimyo almost exclusively since its come out and been loving it. I love that it forces me to go for headshots. I have found that I prefer the 6x scopes over the 4x, the NV scope is perfect for hossin. The only problem I have with the extra Gravity is that the muscle memory I'm building for headshots doesn't apply with any other snipers past about 50-60m.
I have to say I got it and I hated it. I thought it was awful and kept dying. But I've adapted my playstyle and realise now how good it is. You NEED to be a good shot or you'll just get owned.
How could you hate it? It's a straight upgrade to the Ghost/SAS-R/TSAR-42. I think they ****** it up with this gun. It's got a higher velocity than those bolt actions plus 3-4 tries to land a headshot. It's just not right. In addition to its worse gravity it needs a much slower velocity, and even then 2-3 bullets would be fair. Either Daybreak has zero idea what they're doing or this is just a blatant cash grab attempt, or most likely both.
I Aurax'd the Ghost. To me this seems like the same playstyle but more forgiving. With the Ghost you either get a headshot on first shot or you're out. I was gonna buy the Daimyo until I noticed that it is classed as a Scout Rifle and I am looking for a Sniper Rifle to complete the directive. Might try it in the future.
I don't quite agree here. As for being a Sniper Rifle per se, I b(r)ought the Daimyo into a standard sniper loadout because I have auraxed every single sniper rifle years ago, so at least I can level this one while playing sniper, but apart from the thermal, I found little charm in it. Bolt actions just feel better, IMO. As for quickscoping, TSAR (and equivalents) has more kick and much more style. So it's a cool niche gun but I think that's all. It does feel overpowered, but it's not, at least not compared to the alternatives.
I thought Mustarde stopped playing Before I didn't care about the Daimyo, but now that I know he's still playing I'm totally against it. I guess it's just luck that I haven't ran into him within the past year. Guess it's time to start a nerf the Daimyo thread
The gun needs some sort of nerf or re-purpose. I think the Ghost/SAS-R/TSAR-42 guns were perfectly balanced for what they were, and this thing is a straight upgrade in 99% of situations. I don't think the Ghost needs a velocity buff past its current 500, or any buff for that matter, they really are balanced. I hate saying nerf nerf nerf nerf, but that's really the only solution I see for this thing. Its bullet drop isn't a big deal in its ideal ranges, but 600m/s is just crazy when you compare it to the 500m's of bolt actions. Drop it down to 450 and it might be just right. Possibly limit the mag size to 2+1, increase the damage, and lower the headshot multiplier, that way it could triple tap with body shots. It needs something to keep it from being a straight upgrade to an already great gun.
It's not a straight upgrade. You have very low body shot damage so it's either headshots or nothing. The semi-auto nature is nice if you miss once and want another chance to shoot but compared to the Ghost where you can plug a body shot and finish with a commi/knife it's not exactly better. If you are a pretty accurate player, the Ghost will give you more kills per mag, more damage per mag and more range to be effective at. Also, the Daimyo can't take out a fully shielded HA in a headshot which actually comes up quite often and can be a real frustration of the weapon. It's a lot of fun, but what you are seeing in this montage is a very dense concentration of kill-streaks and triple kills in a single mag and you are seeing very few missed shots, deaths or times where the weapon failed me. Buff rockets, nerf the Daimyo!
My favorite moment with this gun will forever be: walking out of the spawn room to see 3 VS snipers on a ridge, spaced ~30m apart and the nailing them all in one mag. The Daimyo does feel pretty cheesy to use, though. It feels too easy.