todays twitch sum up?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Strrog, Aug 16, 2017.

  1. Strrog

    can anyone point out major things that are coming after this twitch pz?
  2. Mepps Sr. Community Manager

  3. Corezer

    inb4lock
  4. Strrog

  5. Strrog

    The following topics covered:

    continent lock and rewards
    new jump suit and rep grenade

    isk seems like a very small amount of content ( love the content though)...

    what happened to the combined arms initiative?

    i miss the new sundy weapons that were cancelled

    when will be hp, armor and damage rework?

    and i am not sure there was any definite time frames for changes?
  6. DIGGSAN0

    Could you describe it further please?
  7. Liewec123

    LA are getting a jump jet that thrusts them forward, instead of up.

    engi are getting a sticky repair grenade, it works like the medic healing grenade but repairs vehicles instead of heal infantry,
    and it sticks to terrain, vehicles and maxes. (50 repair per second, lasts 10 seconds, pretty big aoe range.)
  8. Demigan

    Here's some things I have questions about:
    In the stream, Wrel went to his implant page. There I saw "Logistics specialist" and "Power Strike" rare implants. Anyone an idea what they are?

    What about the R-version (or whatever they are called) weapons we saw in the screenshots teasing the critical mass update?
    What about the ES gun we saw in the screenshot in the critical mass update?

    I already have the analyst helmet from years ago, and I think 90% of the players who actually test things on the PTS as well. Can't you give out other awards for these players? A bit of DBC (which would incidentally give these players a taste of using DBC and could encourage them to buy some), new decals&cosmetics, special weapon versions etc?

    You gave away DBC in the raffle of the stream, only the european players had a pretty bad timing when they could watch so it's a bit unfair to them to put it in the middle of the week near midnight.

    The Engineer got another toy, again. Any chance the other classes will start getting a similar amount of toys? I would love to see a remote-detonated sticky flash grenade or something for better ambush capabilities etc.

    Paul Dziadzio is a programmer... Of what exactly? What's his specialty?

    They commented on leadership, make sure it's not purely squad or platoon leadership. Make sure players can do leadership on a larger scale to both randoms and squads/platoons that aren't part of them.

    The weapon they showed in the middle of the stream didn't look anything like the PS2 design, what was it about?
  9. T.A.94


    Some of the information i already read some is pure speculation but it "seems to make sense" at leas in my oppinion

    The implants (Speculated)

    Logistics specialist:
    -I say its the Engineer ESF passive to all vehicles. So if equipped you heal your vehicle ofer a special amount of time.
    -OR it is only usable by entineer and medic and increases the repair/healrate of your tools

    Power Strike:
    -Due to the fist on it i believe its a MAX only implant allowing increased damage on your melee OR a knockback effect.

    R-versions & secondarys (Speculated)

    I believe they are a part of the loot-bascet as a pretty rare item and the secondarys ... i guess they forgot them like they almost did Paul.

    The Weapon during end of stream

    Its a reskinn of a NC weapon. d0ku mentioned he is currently working on reskinning some weapons

    Quote form d0ku on reddit:

    "The tan, or brown as you put it, is one of the factions stylesheet colours and is featured heavily on the character model. I don't think sharp edges should be considered the faction style, but rather, chunky with predominantly flat surfaces. I'm not just making clones of what we have in the game already, what would be the point in that. I want to add something new to each faction which is hopefully refreshing and also taking advantage of the higher budget."

    link: https://www.reddit.com/r/Planetside/comments/6u673u/new_ncs_gun/

    I hope it helps a bit
    • Up x 1
  10. Pikachu

    Hah they decied to add bipod to the model just to annoy us. Like the folded stock on some gun I don't remember.
  11. ImBack2day

    The clowns have put new crap, and did not fix any of the bugs that have been in this game since day 1. They also haven't fixed any of the stupid "features" either.
    - game disconnecting due to inactivity doesn't close it, it keeps using all the resources of the computer on a screen that is just telling you that you have been disconnected. Bravo.
    - making you blind when you go outside the bounds of the map. Because it is easier for the blind to find the way out. Use the force.
    - Sythe ramming damage - even a burning sythe can take out a full health ESF depending on how it touches it.
    - dying behind cover and bullets that can turn around corner due to idiotic net-code peculiarities.
    - simultaneous ESF spawn so that the two get entangled and crash
    - hits not registering on the enemy (look above for the idiotic net-code peculiarities).
    - hits not registering on you right away, but "catching up in a burst" so you die in a fraction of a second
    - laggers teleporting, even with vehicles.
    - people without special implants not showing up on the map, even when they are running and within a sensor dart range
    - inconsistent fall damage
    - some trees you can ride/fly through, others you can't
    - getting glued to and slowed down if you make a couple of jumps on an inclining surface without having grip
    - getting stuck to a flight ceiling
    - ESF/Lib yaw/pitch/thruster getting stuck in one direction while on the ground and in contact with an object (you can let go of all controls or push keys for the opposite direction and plane will still pull towards the object it is touching).
    - ANTs insta-killing Harassers
    - Dalton shots that can do almost 90 degree turns (oh yea - you shoot at 45 degree angle, it goes down vertically and then starts going horizontally) . Because you know, bullets and shells can change direction as they want.
    - clipping an object while in a vehicle (even at low speeds) can mean and insta-death instead of being stopped or turned.
    - threat detection / IR vision stuck after switching weapons in ESF
    and others

    Oh yea, let's not forget the s ....h.....i....t sandwich of a continent everyone is forced to play on now. Or how anyone can get under the world by exiting sundy that is parked at an angle in a rocky terrain. And that you can shoot form inside rocks as well.


    You watch videos of Wrel or others and game runs so smooth for them, they get to have 20 or more kill streaks and even get to live after turning around on an enemy that has been shooting them and killing them. Strangely this doesn't really work for many others. These inconsistencies are ruining the game.


    At least some of the bugs work in players favor
    - can run over an infantry mine and it not go off.
    - can use Sythe to kill any other ESF even without ammo


    I know DBG is working hard on making new bugs, because they are definitely not working on fixing old ones.