[BUG] Out of all the things that need balancing ...

Discussion in 'PlanetSide 2 Gameplay Discussion' started by SpeedFreakPS1, Jul 27, 2016.

  1. Towie

    In fairness to DBG - they actually asked a Harasser specialist outfit to try all the new secondaries at the time (GK, Aphelion, Mjolnir) - which they did and came to the conclusion that combined with the current secondaries, they were roughly equivalent with no glaring problems.

    Also fair to say that some people were suggesting that the GK was way too powerful and shouldn't be introduced without tweaks.

    DBG released the weapons anyway - almost immediately the problem with the GK came to the fore; specifically the extreme accuracy and sustained DPS over incredible range. Combined with the non-rendering issue for extreme range weapons, the forum was ablaze with complaints.

    The Harasser outfit (I forget their name) defended their position by saying that they only use close quarter hit and run tactics - and didn't realise the long range issues of the GK. Others had spotted the problem in test and said I told you so.

    DBG rushed out a nerf to fix the issue. Well when I said rushed out - it actually took 6 months - by which time every TR had a GK and the TR population increased noticeably.

    If you search the forum archives, you can see the posts that tell the story. Not one of DBGs finest moments but not entirely their fault either.
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  2. Haquim

    Yes.
    Less time than it takes 2 people to pull the MBT and drive it into position.
    Since aircraft can, y'know, ******* fly.

    And if you come back with the "but I'm up against an entire zerg" argument.....
    Then get friend and form your own (air)zerg.
    If you want to win a fight alone against a whole squad up to a platoon you should play some single player games.
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  3. guerrillaman

    No I get it. Leave the base with multiple other people to hasten the cap.
  4. zaspacer

    Based on that, I would say the Gatekeepr issue is a result of Dev "general incompetence", "favoritism", "laziness", "bad management", "greed", "being out of touch with the game", "being out of touch with the community", "ego", and "lack of comprehension of large systems". To be more specific, I don't blame Art or Code, just the design grunt(s) working on Gatekeeper, design leads, and producer.
  5. FeralBoy

    [IMG]

    OMG the GK's are coming!!! We're all gonna die!!! The GK kills Everything in 2 seconds!! TWO SECONDS!!!
  6. Toxicate

    First of all Tankbuster is the nose gun on a liberator, so you only need one person - secondly it takes roughly 30 seconds to redeploy from a camped spawn room to a nearby base with an airpad and deploy a liberator. Call it on average 2-5 minutes of travel time depending on locations. If it's a spawn room being camped by AI vehicles they aren't going to manage very well against a liberator strafing them one by one.
  7. guerrillaman

    If its at the point where they are camping the spawn room... 2-5 minutes are pointless.
  8. Toxicate

    It might be in respect to defending that particular base - but those vehicles will move on to the next base and that's where you'll be able to mow them down. That scenario you're talking about is a standard zerg anyway - there's not much you can do about it other than counter zerg or stop them when they roll up to the next base along the lattice. That's how the game works.
  9. JKomm

    Here's how we fix the Gatekeeper... not some doomsday removal, not some extraordinary nerf, not some compensation buff to the other empires... give it drop. That is ALL it needs to be made balanced within the game, it needs major drop, maybe even more than Enforcer. Why? Because you are given 20-36 rounds(Depending on vehicle and ammo upgrades) compared to the Enforcer's 8, you have abundantly more chances to get a bead on your target and land shots comparatively. But, this never even affected Vanu in the first place, the Saron also has no drop and is easy to use, maybe not the highest damage but up close it has the highest DPS of a "long ranged AV weapon" on any MBT in the game... where is the nerf for that? Meanwhile NC has the Enforcer which in reality is only good on the Vanguard, no respectable Harasser user will equip an Enforcer over Halberd.

    If Vanu spent a little more time learning their own weapons instead of complaining about others, maybe they'd be decent at the game. You cry about some fabled "Point and Click Republic", I'm sorry but, that is just as present on Vanu, dare I mention the name, Lancer? Oh but you think that weapon is terrible, a no drop, instant travel rocket launcher... but it's terrible? Any half decent squad can lock down an armour column or deny all air travel within render range with this weapon, yet Vanu still complain it sucks.

    One thing remains the same since the beginning of PS2: NC is hard mode, TR is normal mode, and VS is easy mode. Sure there are crossovers of equipment but generally speaking this is true.
  10. Corezer

    one problem here is most of you are super short sighted.

    you get mad cause there's not enough time to save the base you're at do to short timers, but that's the way the game is specifically designed so that you aren't just going back and fourth between the same 2 bases all day... There is plenty of time to redeploy and grab turbo flashes to set up mines along the roads, pull vehicles and get in ambush positions (this game has been out long enough, you should know where they're going next and how they're going to get there pretty reliably)

    a second, bigger problem is the infantryside players refuse to embrace the game as a whole. When you see BR100 heavies respawning as heavies and never taking the time to place mines, and even among the people who ARE playing engineer 50% would rather hide inside for like 10 minutes while tanks out there roll everything, then they use their mines for anti max which is nice but you could have had those on a respawn and actually do some fighting outside too instead of cowering for KD. Or worse is watching half a squad of potential reaver pilots huddled in the spawn getting shelled, and you're the only one redeploying and pulling a reaver cause everyone else says it wont make a difference so you're all by yourself and when you cant take out 3 tanks and a skyguard they're all like "see" and you're just thinking "well duh, the other 6 reavers were missing..."

    I think how long it takes to equip vehicles for a2g has a lot to do with the source of the problem. People are stuck shooting rockets from behind spawn shields for so long they get stuck in their ways...